Oh yee of little faith. You really understand the history fo Tribes eh? You do realize TV isnt even considered worthy of being called Tribes. It was a huge dissapointment and was developed by a good dev company that unfortunately knew hardly anything about Tribes, and they tried to scale the game down and make too many changes. Plus putting it on the Unreal 2 engine was a foolish move. Unreal 2 cant scale for some of the map sizes playable in Tribes and the netcode was horrid. Torques netcode is stellar. I think my point was, making a Tribes game
that core tribes community will enjoy is not likely to happen. You're right, T:V isn't what T2 was. Heck, T2 wasn't what T1 was. With consoles being the #1 reason to develop a game, I guarantee you the next iteration of the Tribes series, if it ever is made, will be very different again. T1 fans will be disappointed it's not like T1. T2 fans will be disappointed that it's not like T2. And even those T:V fans will be disappointed it's not like T:V. The player bases are too splintered, and too few, for it to work anymore.
When I bought T2, I luckily had few problems. I clearly remember the outcry from the community about its numerous bugs and unfavorable comparisons to T1. It was an OK game, but I moved on for the next FPS not long after. Even the so-so MMOG, Planetside, was enough to draw away much of what was left of the Tribes base. After all, Dave G was developing it. By the way, you will at some point be able to play Fodderside for a year, free.
FYI: played PS once? You may be able to again for 30 days:
http://planetside.station.sony.com/news_archive.vm?id=67013§ion=News&month=currentAnd all your hopes go down in flamesAnd yeah, that too. Little faith? Nah, been playing games too long not to know when a games is going to fail / not gonna happen.
This comment was edited on Feb 20, 12:58.