[Feb 18, 2006, 12:05 am ET] - Share - Viewing Comments
Mark Rein Q&A on Computer and Video Games talks with the Epic veep about
what they are up to: "The beautiful thing with Unreal Tournament is the way
we build it, it's gameplay first; by bringing up levels in a very unfinished
state we're able to run around and navigate them and put in all the gameplay
elements, then see how much fun they are before we go to the detailed step
of decorating them and making everything beautiful. We have quite a few
levels up and playable now. We're prototyping the new game types, we have
some great new vehicles, we have some cool new weapons - that's how UT goes
and it's going well. Come see us at E3 [winks]."
- Medieval 2: Total War
Medieval 2: Total War Q&A on GameSpot offers the first details on the
next installment in the RTS series by chatting with Bob Smith of Creative
Assembly: "There were several factors behind our decision to revisit
Medieval. First and foremost, the medieval period is just so great for a
Total War game; it is in many ways the perfect setting. It has a wide range
of unit types, technological progress, constant warfare, treachery,
intrigue, and the clash of civilizations. Plus, of course, the setting
proved very popular with Total War fans."
- UFO Afterlight
Vault's UFO Afterlight Q&A is a conversation with a couple of the folks
from ALTAR Interactive about the third installment in their UFO series: "The
strongest aspect is a polished tactical controlling system that every player
can customize to their advantage. UFO: Afterlight will contain much stronger
RPG elements than before; the player is going to know all the soldiers and
other characters by name, not just because they are the most precious
resource in the game. This may remind players of the feeling from Original
War, one of our previous projects that some devout RTS fans might remember."
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