I'm a computer consultant.
Sure you are ... only consultants don't know nothing about the thing they're talking about
That's fine, you can have your opinion about what a computer consultant knows or doesn't. When I talk about computer games, I am talking as a gamer. It's not a professional opinion.
As I said in the beginning of my rant, I said it was an opinion. That is, some facts and some things I've perceived over time.
Hate to say it ... but there is no difference. It's the SAME industry!!! There are only people, who want to play games on a PC and people who want to play games on a console. And sometimes these people are the same person.
Yes, 'games' is the same industry, consoles and PCs are not. That's what I meant. Sorry I didn't clarify.
Can we admit that PCs and Consoles are 2 different places where you can play a game then?
Can we also admit that marketing fucking sells shit, and more repeated marketing can sell EVEN MORE of the same shit?
Why the hell are people still buying Chia pet plants for heavens sake?
When more advertising goes into one area an not another, the other area can suffer. It can have nothing to do with people per se, only that more people have been exposed one way or the other. Marketing creates popularity. It just so happens that this marketing is affecting the sale of PC gaming titles, because behind the scenes (from what I can see ignited by Microsoft XBOX and Halo) it caused a shift of talent from the PC development community to create more Console games. They fell into a wider audience of consumers. More money for them.
(And console games DO NOT play exactly like PC games. At least the ones I play. More on this later...and the reason why I'm ranting!)
Conversely, if people originally saw more glittery advertising for dedicated PC games on the boob tube for a long enough time, a shift would probably occur that would give developers reason to work on PC titles more often than console games. unfortunately more sales would be made, but not as quickly as console titles. The problem here is that there just isn't as wide an audience, no matter what you do in the PC market. PCs are too expensive. Consoles are the popular choice.
Here's another opinion; I don't want to play a PC game of choice on a console. Why? Is it because I want to spend more money on the hardware? No. It's because when you go to console, a bastardization of the game takes place. The fucking game gets simplified in such a way that the mechanics of the game just feels ridiculous. and no, I'm not talking about playing chess on a PC as opposed to a console. And I'm not talking about arcade games. They can stay on a console. I'm talking about First Person Shooters, Real-time Strategy, MMORPGs, Flight Simulations.
So yes, it's true sometimes the same person likes both. But the people that buy the products alone are not the sole reason for a change in the market. What do you think it is?
1. A huge company does some research and decides it's time to get into consoles.
2. They don't want to lose money on this decision. They do more research. They realize that the guys playing the really intense, realistic games play on the PC. They notice that console gamers are overall younger than PC gamers and the games are very 'arcadey' or 'cartooney' in quality, not too much realism. They also notice that PC gamers, because they are older, have more income to spend.
3. That company says, "shit, if we could tap into that kind of player, there's no way we can lose!". That company could be Sony, it could be Microsoft. From what I could see, Microsoft went the extra step. They knew that Halo as a PC game would kick ass, but they didn't want to make just another PC title because that wouldn't bring in enough revenue over the long term. They also wanted something more than just an arcade game. They knew that if they made Halo for a console, they could entice a wider audience of gamers, while at the same time make the PC gamer think about consoles too.
4. In order to make sure those people come back, they needed to make games that were geared towards an older crowd. Hmmm, where to get those kind of developers....oh yeah! The guys who make PC games!
5. They make an awesome set of tools that these developers could sink their teeth into, as well as made them realize that they could make a wider margin of profit over a PC title any day. Easier tools to work with + less QA as opposed to PC titles = faster development time = more products brought to market= MO MONEY.
6. Because of this formula, PC game devs are now focussing more time on console games, and are now porting shit over to the PC - instead of the other way around.
7. So let's go back to people who like pc games and people who like console games. It's not just the older guys who like the more realistic games. It's the larger, younger crowd that hasn't really played PC games. They don't have a huge income to spend, but now they are getting better graphics with an XBOX. They are getting a taste of what PC gamers have had but are now losing...This crowd is like: "holy shit! This is awesome! We want more!"
Cheaper, easier access to more realistic games. Unfortunately, dumbed-down games.
And this is why there are more people now playing consoles than PC titles, and advertising is continuing in that fashion, starting with the TV ads, then the cable TV stations dedicated to it, followed by the placement of the products in the stores.
So we continue: Halo is temporarily 'stolen' from PC gamers and the XBOX hits the market. Windfall. All developers (PC and console) turn their eyes on the XBOX. Microsoft, knowing full well they can now do whatever they please, announce that Halo will be released for the PC after all, and like one year later it comes out. What the Fuck.
Another opinion: The game feels on the PC like it's a console game. They had to have ported the fucking game from the console to the PC.
Let the downfall of PC games begin!
Fast Forward a bit: Ubi soft announces Ghost Recon 2. Understand that Ghost Recon was initially for PC titles. Same as the Rainbow Six series. Came out before them as well. I believe they announced Ghost Recon 2 for PC and consoles.
So was Ghost Recon 2 sold to the PC market?
Note: Now Ubi is going back to their roots. They also almost snubbed the PC gamers for a Rainbow six title (Lockdown) by NOT advertising the title was for PC for the looooonnngest time. It's still not really advertised for PCs. They only advertised it for consoles, and it's finally coming to market for PCs.
They have finally realized a difference in the feel of a console game over a PC game and supposedly are (so they say) currently tweaking the game. Either that or they were worried they'd lose their cash cow community of PC Gamers who were fucking' pissed off like a crack whore without their - well, crack.
So unfotunately as a primary PC gamer, if I want to play Ghost Recon 2, I am FORCED to buy a game console and use a fucking controller(no, I didn't do this. Are you surprised?).
Bastardization. Wrongness, and something people will truly miss out on if things continue the direction they are going in now.
All because Microsoft wanted to get into the Console Market.