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Blazing Angels: Squadrons of WWII PC

Ubisoft announces plans for a PC edition of Blazing Angels: Squadrons of WWII:

London, UK - February 8, 2006 - Today Ubisoft, one of the world's largest video game publishers announced that the action-filled flight combat game Blazing Angels(tm) Squadrons of WWII will also be released for the PC in March 2006.

"Blazing Angels has impressed us all on Xbox and Xbox 360, and now we're proud to be able to take it another step further and show how incredible it is on PC," said Tony Kee, vice president of marketing at Ubisoft. "Ubisoft Romania will prove to the market the tremendous capabilities and power of the PC and Media Center PC in high quality gaming."

In Blazing Angels(tm) Squadrons of WWII for the PC, players test their air-combat skills as they experience the most famous battles of World War II. As a squadron leader, players can fly up to 40 WWII aircraft in both single-player and multiplayer missions. Advancing a great line of graphical and technological features along with a very intuitive interface, Blazing Angels Squadrons of WWII for the PC provides PC gamers a combat experience in true World War II battles sites such as England, Germany, France, Morocco, Pearl Harbor, Midway and Tokyo.

Special Features from this DVD version will include:

    - Heartpounding single-player campaigns - Over 18 missions grouped into a compelling historical battle campaign. Over 10 missions in standalone modes (Mini-campaign, Arcade and Ace Duel)
    - Thrilling multiplayer combat - Sixteen player online and LAN play in 10 game types (Dogfight, Aces High, Seek & Destroy, Onslaught, Bombing Run, Kamikaze, Historical Missions and Capture the base) in three multiplayer modes (Solo, Co-op and Squadron)
    - Innovative graphical features - Amazing detail featuring 8,000-10 000 polygons/plane and over 70 planes in the sky. Incredible cityscapes delivering street level detail with accurate models. Over 150,000 high-res graphical objects in each city, with over 80 unique elements per city featuring huge textures, for example 512x4096 per building.
    - Over 40 flyable High Definition authentic-looking planes - Over 50 High resolution plane models (8,000 -10 000 polygons per plane). Usage of large textures for the planes (1024x1024=4Mb of texture per plane). Other exciting features include multiple plane skins and nose-art, and destruction details for each plane model and specular mapping
    - Static Buildings (I need some marketing help here, this needs a more compelling description) - Great model variety, with over 80 unique models per location. High resolution and 3D detail for over 600 building models. All buildings have multiple damage levels and feature high-resolution specular maps
    - Detailed vehicles and 3D modeled people - High resolution and 3D detail for over 40 vehicle models, and all vehicle models have damage levels. Each 3D modeled person has over 10 animated movements.
    - Impressive Sound features - Hear all the combat excitement with the 48 KHz high quality sampled sound and up to 64 3D sound sources 5.1 compatible

Blazing Angels Squadrons of WWII for the PC is scheduled for release in March 2006. For more information and updates, please visit

6. Re: Flight Model? Feb 8, 2006, 02:40 Shadowcat
Not a word about the flight model or game physics
Well not directly, but...
action-filled flight combat game
Over 40 flyable ... planes
Now admittedly there have been some series such as Fighters Anthology and IL-2 Sturmovik which feature even more flyable aircraft than this (substantially more, in fact), and one of them (IL-2) even has pretty damned good realistic flight modelling to go with them, but these are the exceptions, and such vast numbers of flyable aircraft took many years to create. I think it's safe to say that a new "action-filled flight combat game" with "Over 40 flyable planes" is bound to be arcade-style

Previous Post Next Post Reply Quote Edit Delete Report
    Date Subject Author
  1. Feb 8, 00:41 No subject luthier1
  2. Feb 8, 01:14  Re: No subject Charlie_Six
  4. Feb 8, 02:16   Flight Model? Cage
>> 6. Feb 8, 02:40    Re: Flight Model? Shadowcat
  7. Feb 8, 03:34     Re: Flight Model? Jarek Forhanon
  8. Feb 8, 04:03      Re: Flight Model?  cliffski 
  9. Feb 8, 04:36      Re: Flight Model? Charlie_Six
  3. Feb 8, 02:15  Re: No subject John
  5. Feb 8, 02:22  Re: No subject Shadowcat
  10. Feb 8, 05:01 No subject Eye 4N Eye
  11. Feb 8, 08:34 No subject Optimaximal
  12. Feb 8, 16:35 *whew* Retired


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