You didn't HAVE to do the story in the Interstate games.Well I guess. The story and the gameplay are inextricably linked in my brain, is all.
At the end of the trailer, the model of the car looks smashed and BENT! Almost in a curve.True, but that was the ONLY part of the trailer where damage appeared to be anything other than altered textures (albeit rather nicely done). My assumption was that maybe they just switched models from "car" to "destroyed carcass" if one was completely demolished like that.
There's model deformation. When i tested it out i managed to get my car to have a front that bent to the left and a rear that bent to the right. Roofs can be damaged, parts of cars can come off. Basically the car can be destroyed easily.Well that all sounds more promising. I'm surprised that this wasn't visible in the trailer, though... I don't think they've had much time to make significant changes since then, and cars take some heavy hits that really ought to crumple some of the body, I would have thought.
Malakai - I read somewhere the demo is set on "Hard" mode.. that would explain it.
This demo isn't very good. I would say that the Interstate series including the various expansions are infinitely better. To use this game and those games in the same sentence is a huge disservice actually. Its talk like this that leads to games like Crashday.
Hi im Crashday 3 years ago I would have been an average game.
"Both the “left” and the “right” pretend they have the answer, but they are mere flippers on the same thalidomide baby, and the truth is that neither side has a clue."
- Jim Goad
judging by the trailer, there isn't any model deformation at all,
Crashday has no story mode, right? How can a game with no story remind you of I'76?