Red Orchestra at Retail

The Red Orchestra: Ostfront 41-45 Website has word of a publishing deal with Bold Games to bring the retail version of Tripwire Interactive's Unreal-engine World War II shooter to store shelves around the same time it becomes available via Steam.
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23.
 
Re: No subject
Jan 25, 2006, 17:19
Prez
 
23.
Re: No subject Jan 25, 2006, 17:19
Jan 25, 2006, 17:19
 Prez
 
I'll not be buying this, as I'm sick to death of WW2 shooters, but I still have to give a shout-out to the Red Orchestra team. Congrats on entering the big leagues guys. You deserve it!

“The greatness of a nation and its moral progress can be judged by the way its animals are treated.”
- Mahatma Gandhi
Avatar 17185
22.
 
Re: No subject
Jan 25, 2006, 17:08
Bet
 
22.
Re: No subject Jan 25, 2006, 17:08
Jan 25, 2006, 17:08
 Bet
 
I know its said about just about every ww2 shooter, and every time its like .. maybe not.., but RO is different from other games, and the people who make it, really listens to the community, They have a "ideas and suggestions" forum, and seriously, if you have a good idea, these people will implement it, its happened many, many times with the mod..

They need to quit dicking around with vehicles and give us a manual rifle bolting option, damn it

Avatar 9253
21.
 
Re: No subject
Jan 25, 2006, 11:10
21.
Re: No subject Jan 25, 2006, 11:10
Jan 25, 2006, 11:10
 
The fact that nobody played it with UT doesn't mean nobody will play the retail version. Before you needed UT2004, to have some knowledge of the mod scene, and it was in competition with a billion other mods. Now it's a standalone game that anyone can pick up and play.

For example, my step father would be interested in a WWII shooter but absolutely no interest in Unreal Tournament, thus he was never exposed to RO. Now there's as much likelyhood of him picking it up at the shop than any other title.

20.
 
Re: No subject
Jan 25, 2006, 10:29
nin
 
20.
Re: No subject Jan 25, 2006, 10:29
Jan 25, 2006, 10:29
 nin
 
I believe the bots will be real , working bots this time, it was not a focus in the mod version

If the bots are good, I'm in...

--------------------------------------------------------------
GW: Nilaar Madalla, lvl 20 R/Mo / Tolyl Nor, lvl 20 E/Mo / Xylos Gath, lvl 13 W/Mo

http://www.goldfrapp.co.uk/
19.
 
Re: No subject
Jan 25, 2006, 10:23
19.
Re: No subject Jan 25, 2006, 10:23
Jan 25, 2006, 10:23
 
I believe the bots will be real , working bots this time, it was not a focus in the mod version

Unless there is an extremely dramatic improvement in terms of quality AND gameplay between the retail version and the free mod, well, whats the point??

It is very much improved. Its also a point to attract players who normally would not have tried it, like people looking for a realistic WW2 game, for some dumb reason didnt buy a scifi-spaceshooter named "unreal" to satisfy their need.


The player numbers were/are low , yes, but its still possible to find full games 24/7 , which atleast is better than most UT2004-mods.. and the fan-base is a very loyal one, an its also a good and mature community, compared to, well most others..

Right now there are a bunch of dissapointed DOD:S players who are in for a treat, there will be a demo of RO:O, and unless your bandwith is really bad, theres no reason not to check it out IMO. I know its said about just about every ww2 shooter, and every time its like .. maybe not.., but RO is different from other games, and the people who make it, really listens to the community, They have a "ideas and suggestions" forum, and seriously, if you have a good idea, these people will implement it, its happened many, many times with the mod..

The new retail version also features resting of all weapon on ledges (like deploying the MG in DOD, except its much easier and more intuitive) to steady your aim, and also the player will properly rise over those "little too high" obstacles

their whole philosophy is "If its easy to do in real life, it should be easy in the game"

They are not going for the "sacrifice realism for better gameplay" on every point, because often , if realism is done right, you simply wont have to.

Personally I belive the realism aspect of CS was one of the major factors in its success, because suddenly you didnt have lasers or rocketlaunchers, but it felt much more real, and you shot "real" weapons like the ak and m16, and needed to consider recoil and so on..

Well anyways, all I can say is , give the demo a shot when it comes out.. nothing to loose..

Coming to Steam: Red Orchestra: Ostfront 41-45
http://www.redorchestragame.com
18.
 
Re: No subject
Jan 25, 2006, 09:34
nin
 
18.
Re: No subject Jan 25, 2006, 09:34
Jan 25, 2006, 09:34
 nin
 

I heard the bots in the old version weren't that great, and they were more concerned about online play...

--------------------------------------------------------------
GW: Nilaar Madalla, lvl 20 R/Mo / Tolyl Nor, lvl 20 E/Mo / Xylos Gath, lvl 13 W/Mo

http://www.goldfrapp.co.uk/
17.
 
Re: No subject
Jan 25, 2006, 09:13
17.
Re: No subject Jan 25, 2006, 09:13
Jan 25, 2006, 09:13
 

It does have offline bots for you to practice on (recommended before you dive into multiplayer).

REALLY?! You mean in the version you can DL for UT2K4 right now?

Here I've been thinking it was PvP only, but if there are bots, that's cool news; I've been wanting to give this a look for quite a while, but don't have much interest in fumbling around online while I figure things out..

-----
GW: Tashen Boke [R/Me]; Rosti The Ninja [Mo/R]; Gort Grimley [W/Ne]
-----
I'm not even angry. I'm being so sincere right now, even though you broke my heart and killed me.
16.
 
Re: No subject
Jan 25, 2006, 09:04
16.
Re: No subject Jan 25, 2006, 09:04
Jan 25, 2006, 09:04
 
This is an amazing game (if you're into WW2 shooters).

It does have offline bots for you to practice on (recommended before you dive into multiplayer).

It IS a hard game, but practice does pay off.

I highly recommend it.

15.
 
Re: No subject
Jan 25, 2006, 08:51
15.
Re: No subject Jan 25, 2006, 08:51
Jan 25, 2006, 08:51
 
yeah, what happened to that?

14.
 
Re: No subject
Jan 25, 2006, 08:21
14.
Re: No subject Jan 25, 2006, 08:21
Jan 25, 2006, 08:21
 
Well DUHHH. Thanks for stating the fact, Captain Fucking Obvious. Pay attention, boy.

why are you being a dick to him? he's not the retard saying the same "why are they selling a free mod?" question 50 times without reading the article or anyone elses posts saying the exact same thing.

13.
 
Re: No subject
Jan 25, 2006, 06:58
13.
Re: No subject Jan 25, 2006, 06:58
Jan 25, 2006, 06:58
 
As long as they don't pull a "Tac Ops" I'm looking forward to this.

12.
 
Re: No subject
Jan 25, 2006, 05:22
12.
Re: No subject Jan 25, 2006, 05:22
Jan 25, 2006, 05:22
 
Ahnteis wrote:
This isn't the free mod, this is an all new stand-alone game made by the same people.

Well DUHHH. Thanks for stating the fact, Captain Fucking Obvious. Pay attention, boy.




11.
 
Re: No subject
Jan 25, 2006, 04:50
11.
Re: No subject Jan 25, 2006, 04:50
Jan 25, 2006, 04:50
 
Maybe I'm missing the point here but when this mod was free almost nobody played it since any mod with the Unreal engine=death, so now they're going retail because....??

Unless there is an extremely dramatic improvement in terms of quality AND gameplay between the retail version and the free mod, well, whats the point??

This comment was edited on Jan 25, 04:55.
10.
 
Re: No subject
Jan 25, 2006, 02:33
10.
Re: No subject Jan 25, 2006, 02:33
Jan 25, 2006, 02:33
 
Via Steam? Which puts it squarely up against DOD. Might work, by the same logic that makes a shop open near an existing successful shop in the hope of picking up surplus customers.

--------------------------------------------------
http://www.gp32x.com/
9.
 
No subject
Jan 25, 2006, 02:08
9.
No subject Jan 25, 2006, 02:08
Jan 25, 2006, 02:08
 
Will this have offline bots? I'd consider getting it if it had good bots.

Avatar 13955
8.
 
Re: No subject
Jan 25, 2006, 02:01
8.
Re: No subject Jan 25, 2006, 02:01
Jan 25, 2006, 02:01
 
Cheers to another successful mod project.

Avatar 571
7.
 
Re: No subject
Jan 25, 2006, 01:16
7.
Re: No subject Jan 25, 2006, 01:16
Jan 25, 2006, 01:16
 

Congratulations to those I know.

RO started out as nothing, a fragmented MOH then SOF then UT2K3 mod of people who just wanted to hone their skills and make something great (Jeremy...who is longer with the project...I'm looking at you).

Grats to Jeremy, Mercatorn, Antarian, Rammjaeger, Bittersight and all the other people who came and went on RO. Congratulations to all the new people who have made the project what it is today.

Crazy.
This comment was edited on Jan 25, 01:20.
6.
 
Re: No subject
Jan 25, 2006, 00:49
6.
Re: No subject Jan 25, 2006, 00:49
Jan 25, 2006, 00:49
 
This isn't the free mod, this is an all new stand-alone game made by the same people.

5.
 
>.>
Jan 25, 2006, 00:23
5.
>.> Jan 25, 2006, 00:23
Jan 25, 2006, 00:23
 
I guess they have to do something with the retail licensense they got from winning the make something unreal contest.

Avatar 16007
4.
 
Re: No subject
Jan 24, 2006, 23:51
4.
Re: No subject Jan 24, 2006, 23:51
Jan 24, 2006, 23:51
 
No one plays it because the UT community is so fragmented that it imploded. Now it's all Instagib crap.

Damn, beat me to it.

Used to play RO, damn good game. Problem was there were only ever about 3 worthwhile servers. I'll get back into it if they can get a real, playing fanbase.

---
Xfire: GreySpire
GW: Alia Arjel Mo/Me
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