Morning Q&As

  • Pirates of the Burning Sea
    GamerGod's Pirates of the Burning Sea Q&A Quickie is a short conversation about Flying Labs Software's upcoming MMORPG: "There is an overall limit to the total number of skills you can know at once, but we will make it relatively painless to change your specializations. We don’t like when games allow you to ‘gimp’ yourself permanently."
  • Star Wars: Empire at War
    Gamecloud's Star Wars: Empire At War Q&A forces LucasArts producer David Silverstein to discuss Petroglyph's upcoming Star Wars RTS game: "Actually, when you include the galactic mode it’s more like three games in one! Balancing a game like this is always a challenge. However, in EAW’s case, balancing for space and land was more like doing the same kind of work twice for different units. With the way the game works between all three modes of play, being able to balance land and space units separately is a lot easier than trying to balance land and space together as if they were all merged into one giant crossover balancing equation."
  • Sword of the Stars
    Gamecloud's Sword Of The Stars Q&A talks with Martin E. Cirulis of Kerberos Productions about this upcoming space strategy game: "SotS is a open wargame as opposed to a linear adventure based game like Homeworld, so story elements in SotS are more about settings and background for races. The basic premise is that humanity is just stepping out to explore the galaxy and in very short order encounter 3 other races with their own particular tech and agenda. Humanity must learn to fight and win in space because the only alternative is extinction."
  • Apogee Legacy
    3D Realms' The Apogee Legacy Q&A #2 talks with Keith Schuler about the old days at Apogee: "I think Apogee is in a unique position. They are financially independent, yet still have enough money to fund outside projects. And, like I said above, George and Scott excel at producing polishing games to perfection. Max Payne showed that the process could succeed. If Prey also succeeds, that will prove it wasn't a fluke. The repeated successes may encourage other studios (and possibly publishers) to take similar risks. Who knows? In the future we may actually see production houses that have no internal projects at all, but exist only by funding external projects and acting as liaison between the developer and the publisher."
  • TechTV
    Gamers With Jobs Radio Episode Fifteen is an audio interview with CNET columnist Tom Merritt, discussing CES, the Rise of Legends beta, and the demise of TechTV, where he was an executive producer.
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grind or fun?
Jan 17, 2006, 11:55
1.
grind or fun? Jan 17, 2006, 11:55
Jan 17, 2006, 11:55
 
is POTBS a grind game, or based around fun and role playing?
Id love to think the latter, but i bet there are l33t haxx0rs playing 24/7 to become '55th level brigands'. Oh for a MMORPG that ISNT fantasy and ISNT a grind....

www.positech.co.uk
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