Pirates of the Burning Sea GamerGod's
Pirates of the Burning Sea Q&A Quickie is a short conversation about
Flying Labs Software's upcoming MMORPG: "There is an overall limit to the
total number of skills you can know at once, but we will make it relatively
painless to change your specializations. We don’t like when games allow you
to ‘gimp’ yourself permanently."
Star Wars: Empire at War Gamecloud's
Star Wars: Empire At War Q&A forces LucasArts producer David Silverstein
to discuss Petroglyph's upcoming Star Wars RTS game: "Actually, when you
include the galactic mode it’s more like three games in one! Balancing a
game like this is always a challenge. However, in EAW’s case, balancing for
space and land was more like doing the same kind of work twice for different
units. With the way the game works between all three modes of play, being
able to balance land and space units separately is a lot easier than trying
to balance land and space together as if they were all merged into one giant
crossover balancing equation."
Sword of the Stars Gamecloud's
Sword Of The Stars Q&A talks with Martin E. Cirulis of Kerberos
Productions about this upcoming space strategy game: "SotS is a open wargame
as opposed to a linear adventure based game like Homeworld, so story
elements in SotS are more about settings and background for races. The basic
premise is that humanity is just stepping out to explore the galaxy and in
very short order encounter 3 other races with their own particular tech and
agenda. Humanity must learn to fight and win in space because the only
alternative is extinction."
Apogee Legacy 3D
Realms' The Apogee Legacy Q&A #2 talks with Keith Schuler about
the old days at Apogee: "I think Apogee is in a unique position. They are
financially independent, yet still have enough money to fund outside
projects. And, like I said above, George and Scott excel at producing
polishing games to perfection. Max Payne showed that the process could
succeed. If Prey also succeeds, that will prove it wasn't a fluke. The
repeated successes may encourage other studios (and possibly publishers) to
take similar risks. Who knows? In the future we may actually see production
houses that have no internal projects at all, but exist only by funding
external projects and acting as liaison between the developer and the
publisher."
TechTV Gamers
With Jobs Radio Episode Fifteen is an audio interview with CNET
columnist Tom Merritt, discussing CES, the Rise of Legends beta, and the
demise of TechTV, where he was an executive producer.
is POTBS a grind game, or based around fun and role playing? Id love to think the latter, but i bet there are l33t haxx0rs playing 24/7 to become '55th level brigands'. Oh for a MMORPG that ISNT fantasy and ISNT a grind....