Guild Wars: Factions Announced

NCsoft announces Guild Wars: Factions, the next chapter in their MMORPG that will feature expanded PVP options, among other things:
Bellevue, Wash., Jan. 10, 2006— NCsoft®, the world’s leading developer and publisher of online computer games, announces Guild Wars®: Factions™, the next chapter in the critically acclaimed Guild Wars franchise from ArenaNet® studios. The Factions campaign will release in the second quarter of 2006. It offers players an incredible gameplay experience with many new choices, including new regions, professions, skills, missions, and monsters, along with expanded options for both Cooperative and Player-versus-Player (PvP) play, and enhanced features for guilds.

Players will get their first chance to experience the new campaign when ArenaNet opens its servers to everyone for the Guild Wars: Factions Global Free-for-All PvP Weekend. This worldwide event—scheduled for January 20 through 22—is open to both existing Guild Wars players and to those who do not have a Guild Wars account. ArenaNet is distributing free access keys to the event at http://www.guildwars.com.

The event will enable players to experience two new professions being introduced in the campaign, the Assassin and the Ritualist. Participants will also be able to try out a number of the skills added to Guild Wars: Factions, including some of the deadly skills of the Assassin and the arcane spells of the spiritual Ritualist. They will also be able to get familiar with the new PvP continent, Battle Isles. Battle Isles will introduce players to new PvP experiences, new and expanded arenas, new quests, and a new explorable area as well.

Another feature available during the Guild Wars: Factions Global Free-for-All PvP Weekend is Observer Mode, where players who aren’t participating in a battle can view the proceedings and check out the strategies and tactics used by top-ranked guilds as they fight for supremacy.
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Jan 11, 2006, 00:56
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Re: No subject Jan 11, 2006, 00:56
Jan 11, 2006, 00:56
 
I played both GW and WoW. A lot.
PvE: WoW > GW
PvP: GW > WoW

WoW is mostly a Co-Op game, a PvE game for those who want to play against AI with their guildmates (there are lots of instances). Battlegrounds are an option for PvP players, but they don't have the depth and complexity of the GW's PvP.

On the other hand, GW is mostly for PvP hardcore players. I'm in a guild that reached #49 in the ladder (we're now on #160 or smth). I played hundreds and hundreds of GvG matches and, oh boy!, i've seen all kind of lamers and average players, but i've seen gods too:D (and not only Koreeans). If I'd compare GW with a game, then Starcraft Broodwar will be the first to come in my mind: same complexity, lots of strategies and tactics, same huge replayability, same fun.
Every match I played (hundreds and hundreds) was different, was unique. There aren't any invincible builds (for team or individuals). For every build, you could set 3-4 counter-builds.

Most WoW fans are thinking that ppl buy and play GW mostly because it's free. Do I have to remember that almost all ppl have games they paid for, played once then unistall? If you play GW it's because is a good game, not because it's free. Ppl are playing BF2, Q2, UT2004 because these games are (very) good games, not because they paid only once for them.

This comment was edited on Jan 11, 01:07.
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