D&D Online Dated

Stormreach touches down February 28 on GameSpot announces plans to launch Dungeons & Dragons Online: Stormreach on February 28. That is apparently the North American date for the D&D MMORPG, as word is: "The game and its dwarves, orcs, and elves will also be unleashed in the UK, France, and Germany in March."
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17.
 
Re: LOL
Jan 6, 2006, 20:40
17.
Re: LOL Jan 6, 2006, 20:40
Jan 6, 2006, 20:40
 
You will have to group (the game is not soloable [...]

That's what disapointed me the most. What makes BG\Icewind Dale\Other D&D Computer RPGS so much fun is that if you're patient and/or smart you can solo, but you have to play intelligently. The fact that they're forcing grouping totally negates this aspect of the game... ruins the RPG experience for me.

Shame... damn shame...
I eat pasta!
16.
 
Re: LOL
Jan 6, 2006, 19:11
16.
Re: LOL Jan 6, 2006, 19:11
Jan 6, 2006, 19:11
 
To correct the guy before me, no gnomes. Also no half-elves, half-orcs, monks, druids. Many feats are missing, many Turbine decided to totally rewrite and break years of playtest balancing.

I would only consider buying this game if it were going to be void of a montly fee ala GW and $19.99 for the client.

Sad too, because I thought Turbine might have a winner in either this or MEO/LOTRO ... The middle earth title may never see the light of day if Turbine has to close its doors on the heels of AC2/DDO fiasco.

But don't take my word for it ... word has it that mid-Feb open beta will occur. Try to keep in mind in open beta that every dungeon you are exploring will need to be repeated 2 or 3 times to hit level cap (Turbine lead dev is on record stating this). You will have to group (the game is not soloable at all beyond level 1 ... well, if you like to earn 1 level a month doing quests that you are severely over level of you can solo). If you like this game mechanic, you might like DDO. If you can see it getting old, it will ... probably before level 10.

No crafting, no pvp, nothing to do at all but repeat static dungeons.
This comment was edited on Jan 6, 19:36.
15.
 
Re: No subject
Jan 6, 2006, 11:03
15.
Re: No subject Jan 6, 2006, 11:03
Jan 6, 2006, 11:03
 
I betatested the game and I can say without a doubt that NWN2 will outshine this in almost every way, especially when you consider that this game is only D&D in the sense that it has D&D in the title. It has elves and gnomes and D&D classes, a handful of feats and that is it. NWN2 will ooze D&D while D&DO will try there best to imitate it and untilately end up failing. It wont have any RP, 90% of those who play it wont do so because it's D&D. I garentee it.

To reply to Bjack

1) enjoy D&D and multiplayer experiences but dont mind a fee

If you enjoy D&D, dont play D&DO because it couldn't be less D&D and stuff use the title.

2) aren't as concerned about player-run persistant world ala NWN2

Granted if they want to PAY for a game thats basicly a pseodo-D&D setup like Guildwars but not free to play.

3: like that DDO does add small bits of twitch to combat

Yes if you like twitchy combat, go for it. If instead you want combat that even remotely reminds you of D&D, stay with NWN2.

4: don't want to shop around for different modules in order to play with friends.

As a flipside, like having thousands of hours of play time available to suit a variety of play styles and quick games, or go into yet another storehouse dungeon.

Avatar 17499
14.
 
Re: No subject
Jan 6, 2006, 10:37
14.
Re: No subject Jan 6, 2006, 10:37
Jan 6, 2006, 10:37
 
NWN2 *could* render it obsolete. But I think that's a big *could* because I think there are many who:

1) enjoy D&D and multiplayer experiences but don't mind a fee

2) aren't as concerned with a player-run persistent world ala NWN2

3) like that DDO does add small bits of twitch to combat

4) don't want to shop around for different modules in order to play with friends


13.
 
Hopes not high
Jan 6, 2006, 10:29
13.
Hopes not high Jan 6, 2006, 10:29
Jan 6, 2006, 10:29
 
Considering Turbine's less-than-stellar track record, I think this will be a huge dud. I mean, the simple fact I can't be a half-orc barbarian/fighter makes me sad

12.
 
Re: No subject
Jan 6, 2006, 10:26
Flo
 
12.
Re: No subject Jan 6, 2006, 10:26
Jan 6, 2006, 10:26
 Flo
 
A friend of mine (one savvy mmorpg gamer and d&d fan) played in the stress test and told me it was great stuff. My question is: Could NWN2 render this game obsolete?
Supporter of the "Chewbacca Defense"
11.
 
Re: No subject
Jan 6, 2006, 09:24
11.
Re: No subject Jan 6, 2006, 09:24
Jan 6, 2006, 09:24
 
Yes, WotC bought out TSR years ago and has the rights to many AD&D sub-franchises such as Planescape.

10.
 
Re: No subject
Jan 6, 2006, 09:15
Duc
10.
Re: No subject Jan 6, 2006, 09:15
Jan 6, 2006, 09:15
Duc
 
According to www.planewalker.com wotc own the rights.

9.
 
Re: No subject
Jan 6, 2006, 09:12
9.
Re: No subject Jan 6, 2006, 09:12
Jan 6, 2006, 09:12
 
I've only messed around a little bit with it on a friend's beta account... so I don't have a full opinion yet.

I'll say this much... it's much better than AC 2, so far.

The impression I have, so far, is that it's like a Guild Wars that focuses on Dungeon Crawling (Complete with traps, puzzles, and so on... not just whackin moles).

Not sure it's worth a monthly fee, tho. But for that matter... I don't think any of them are, anymore.

Get your games from GOG DAMMIT!
Avatar 19499
8.
 
Re: No subject
Jan 6, 2006, 08:51
8.
Re: No subject Jan 6, 2006, 08:51
Jan 6, 2006, 08:51
 
didn't WoC buy TSR?

7.
 
Re: No subject
Jan 6, 2006, 08:28
7.
Re: No subject Jan 6, 2006, 08:28
Jan 6, 2006, 08:28
 
Wait, what was wrong with the game?

When I tried the stress test, it seemed enjoyable.

6.
 
No subject
Jan 6, 2006, 08:08
6.
No subject Jan 6, 2006, 08:08
Jan 6, 2006, 08:08
 
Planescape is still TSR, not WoC

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5.
 
Re: LOL
Jan 6, 2006, 05:28
Duc
5.
Re: LOL Jan 6, 2006, 05:28
Jan 6, 2006, 05:28
Duc
 
I really don't know why they opted for some generic fantasy setting when they have much more interesting material available. Planescape has a much more interesting visual style, a more unique IP and the city of doors provides a fairly good explanation for instanced questing and the like...

Oh forget it, what I really want is torment part 2.

4.
 
Re: LOL
Jan 6, 2006, 05:22
4.
Re: LOL Jan 6, 2006, 05:22
Jan 6, 2006, 05:22
 
I don't think the game even has orcs! WHATS WITH ALL THE LIES!?

They might as well release it since the hardcore D&D people who sleep with the handbook under their pillow seem to hate it for not following enough rules and the normal people hate it for following too many rules.

I hate it for having less content than a single player game, and being even more faux-MMO than guild wars (but with a fee). I'm sure a small number of people will love it, then max out their characters in 2-3 weeks, demand more content, and devote the next 5 years to flaming Turbine on message boards such as this.

Wait, what am I thinking, everyone will just blame Atari!

3.
 
Re: LOL
Jan 6, 2006, 03:20
3.
Re: LOL Jan 6, 2006, 03:20
Jan 6, 2006, 03:20
 
Halsy likes anything but WoW

this game does suck though

2.
 
Re: LOL
Jan 6, 2006, 01:23
2.
Re: LOL Jan 6, 2006, 01:23
Jan 6, 2006, 01:23
 
no halsy said it was going to be awesome

Mayor Dan
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1.
 
LOL
Jan 6, 2006, 01:04
1.
LOL Jan 6, 2006, 01:04
Jan 6, 2006, 01:04
 
And there was a post about this on another topic later in the day before this one.


Inotherwords, this game is headed for utter Suckdum. How unfortunate given the potential of the license.

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