Also, there is plenty of room for MMO's other than WoW. I picked up the WoW trial, and though it sucked huge ass. A couple days later I picked up Guild Wars, and I love it. I know Guild Wars is not a true MMORPG, but it's close. New games such as LOTRO are going to use a percentage of instancing in their MMO because that is the best way to do kick ass quests. My point is, not everyone wants to play WoW. I won't bash it, but it wasn't for me. I understand it is very successful. I personally plan to play Guild Wars until LOTRO or DDO come out.
A word about Guild Wars instancing (OT):
Ok, so I've mentioned many times on Blue's that I've never been a huge RPG player. Never played pen & paper and my first RPG was SWG. I bailed on SWG a long time ago for several reasons, but one big reasons were that the quests sucked arse, and all the good mobs were relentlessly camped by dorks who play these games 12 hours a day. When Guild Wars came out, I wasn't interested in it at all. I don't even like Fantasy games to being with, and I didn't like the fact that it wasn't a "true mmorpg". My plan was to hang back, play BF2 and wait for a good sci-fi MMORPG.
I started to get an itch recently to do some adventuring like I used to in SWG, so I tried WoW and passed on it. I picked up Guild Wars fully expecting it to suck. The game turned out to be simply awesome, IMO. Yes, compared to other MMORPG's, it's simpler, and there is something to be said about having the whole world be persistent instead of instancing everything outside of the main hubs, but it really does work much better than I ever thought. The game, in my opinion, looks simply beautiful too, and makes WoW look like a cornturd.
Last night I went on my first couple large quests, and I was blown away by how fun they were. I was in a group with 5 other players that formed at one of the hubs, and we all stepped into our instanced quest. I now see the whole point behind instancing. Before I didn't really get it, except in concept, but now it all makes sense. There were no campers, no little punk kids to ruin your quest, ganking your loot. They are able to put in cut-scenes (which can be skipped) and have other real-time scripted events happen that simply couldn't in a regular MMO. My description here isn't doing the game any justice, I know, but I can say that this was the best questing experience I have seen. It really can be cinematic that way, and when compared to the crappy search and destroy missions from most games like SWG, Guild Wars seems unmatched.
Now, I will say that I did like the fully persistent world of SWG sometimes. I liked bumping into cool people while out hunting or adventuring, and I liked running into the occasional prick for a good argument. This is why I’m looking forward to seeing what LOTRO has to offer where most of the game is persistent, but will have some instanced elements such as certain quests. I’m not sure if DDO will have instancing, but if it doesn’t they are screwing up, IMO. I’ve heard WoW has some instancing of dungeons, but I don’t think they are doing gigantic instanced quests like Guild Wars does. Any of you WoW sheeple know?
Anyway, I’ve been dying for an MMORPG article to come up so I can say how much fun instancing can be. I’m really a big fan of it now, especially considering upcoming games that will have a good balance of persistent and instanced content.
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BF2 Player Name: "MindTrigger"
Guild Wars Level 11 Ranger/Monk: "Oceas Saeco"
"Put a quarter in your ass 'cause you played yourself."
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He cut the possum's face off then cut around the eye socket. In the center of the belt buckle, where the possum's eye would be, he has placed a small piece of wood from his old '52 Ford's home made railroad tie bumper. Damn, he misses that truck.