How do you determine the "most influential" games? I'd say look at game design today (console & pc) and see which early games designs and components still exist in current games.FPS
- MUST mention Wolf3D here. FPS games are endemic. An argument for DOOM could be made, too, as being more influential, like .Western RPGs
- Ultima series (although an argument might be made for Wizardry)Eastern RPGs
- Dragon Quest is probably on the mark.RTS
- Dune II (or maybe Herzog Zwei, but D2 really brought it all together).God Sim
- CivCombat Flight Sim
- Falcon (or maybe F-15 Strike Eagle. LOVED following those harpoon missiles to their targets)FPS with Vehicles
- BF42 (There were earlier examples, but BF42 started the trend. Now EVERY FPS has vehicles)Fighting games
– prolly on target with Double Dragon (never was into fighting games)Racing games
– on target with Pole PositionSim Games
– Simcity4 x games
– Master of OrionPuzzle games
– Tetris on the mark here. It's sheer popularity continues to sustain the puzzle genre to this day.Graphics
– Myst. The amazing (for the time) graphics and the amazing sales that followed (15m copies sold!!!) showed the rest of the industry that graphics DO matter. Graphics are probably the largest part of any game's budget.Sports
– Bird v Dr J? Any ideas?platformers
– Hands down, Mario.Space Sim
– Wing Commander
Many of the games in the article, while popular, aren't influencing current game design.
Agree? Disagree? Did I miss something big?UPDATE:
I almost forgot these two:Action
RPG - DiabloMMOG
- Ultima OnlineThis comment was edited on Dec 29, 19:17.
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