Wednesday Q&As

  • John Carmack
    A brief John Carmack interview from Guardian Unlimited Gamesblog offers answers the id Software technical director felt (contractually) compelled to answer about DOOM RPG for cell phones and gaming in general: "If it weren’t for Moore’s law changing the playing field continuously, I would have been long gone. The rapid pace of hardware evolution still keeps things fresh for me. I am having a fine time working on the Xbox 360 graphics architecture right now, but I would be bored out of my skull if I was writing the twentieth iteration of user keyboard configuration code. Outside of game programming, I have been getting a lot of satisfaction from the engineering work at Armadillo Aerospace."
  • Battlefield 2
    The Battlefield 2 Q&A on Total Battlefield 2 gets answers from DICE's Armando Marini about the military shooter sequel, discussing things like the (seemingly permanent) Red Tag Bug: "My policy is to not say anything about what may not make its way into a patch. I don't want the community to get worked up about something that may not happen. However, on this point I will make an exception. We are working on this bug. The problem we are having is that we need a reproducible case in order to know exactly what needs to be fixed. I have asked the community for any information that they know of regarding the server they were playing on, whether autobalance was on or not, how many players where in the game, and whether the players with the incorrect nametag color were team switched or not. Even if we don't nail it down for 1.2, we will continue to search for the cause."
  • Games In 2005-2006
    Gamecloud's Games In 2005-2006 series doesn't miss a beat, rounding up another pair of respondents for their end-of-year questionnaire, talking with Ken Levine of Irrational Games and game journalist Bill Kunkel.
  • Music
    Music 4 Games' Frank Klepacki Q&A talks with the composer about his work on the soundtrack for Star Wars: Empire at War.
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Dec 29, 2005, 07:07
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Re: No subject Dec 29, 2005, 07:07
Dec 29, 2005, 07:07
 
Well, if you look at Crytek's new engine revision (there was a small video from E3 capturing it) they seem to be developing another Far Cry, at least judging by the engine enhancements. In fact, they used Far Cry to show off the new stuff.

The really interesting one: Your character colliding with all - all - vegetation. As a character creeped through the bush to snipe someone on a beach, you could see his model pushing the ferns out of his way in 3rd person.

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