Well, if you look at Crytek's new engine revision (there was a small video from E3 capturing it) they seem to be developing another Far Cry, at least judging by the engine enhancements. In fact, they used Far Cry to show off the new stuff.
Yeah, that video was pretty stunning... the plant leaves moving as you brush past them, the volumetric clouds and the character models. Farcry was so close to being great but the awful plot and poor multiplayer let it down, whilst the modding community seems near non-existant; hopefully a sequel can rectify those downfalls. Also, The Project was quite an interesting tech demo - it seems that they have learned from their mistakes, apart from the dodgy accents.
As for FEAR... I really wasn't a fan. It was a nice idea but walking around the same style rooms and corridors is just tedious, with faceless enemies and a dull plot not helping. The level design was too boxy and the performance, for the visuals you get, is poor. Also, colour was non-existant... nothing memorable like the Farcry bright blue skies and green hills, or the Half-Life 2 reds and browns of urban decay... just grey and black; very forgettable. That and the stereotypical B-movie style characters just made me appreciate how good Half-Life 2 is. I play games for enjoyment, so if a game is tedious to play through I don't rate it highly; the only thing I found enjoyable about FEAR was the multiplayer. I find it strange that all the reviews seem to point out all these flaws but still give it 90%+.
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Emotinomicon: Emoticons of the Dead
"The price of freedom is eternal vigilance."