Christmas Day Q&A

NWVault NWN2 Obsidian Visit - Part Three on Neverwinter Nights Vault wraps up their three-part conversation about the upcoming D&D RPG sequel by chatting with Obsidian Community Manager Shane DeFreest: "This is hard because NWN is so many things to so many different people. Overall, speaking in general terms, what I think the gaming community will be most impressed with is how OE took NWN, which was an already great pioneering game and made it better. How everything has so many more choices and so much more depth. Be that the single player experience, the module building experience, or the multi-player community experience. I really can't overstate how much is going into giving the gamer more choices and options. Like they said in Spinal Tap, on a scale of 1 to 10 ours go to 11! "
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Re: kotor 1 & 2
Dec 25, 2005, 22:23
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Re: kotor 1 & 2 Dec 25, 2005, 22:23
Dec 25, 2005, 22:23
 
I believe Chris Avellone & Co. had about a year to do KOTOR 2. Like Troika's Vampire: Bloodlines, it was an ambitious effort that was affected by time constraints, much more adversely than even Bloodlines was (anyone can peruse the SW and Obsidian boards as well as the TSL Restoration Project boards to get an idea just how they had to go about hacking up the plot to "finish" on time). As Black Isle, they were rushed for Planescape but managed that one quite well - there were very few things cut as far as most people have determined; a handful of items and a few quests.

I think probably 8 more months and KOTOR 2 would have been a great game, albeit a darker, more thoughtful/disturbing game than KOTOR.

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 Re: kotor 1 & 2
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