Christmas Day Q&A

NWVault NWN2 Obsidian Visit - Part Three on Neverwinter Nights Vault wraps up their three-part conversation about the upcoming D&D RPG sequel by chatting with Obsidian Community Manager Shane DeFreest: "This is hard because NWN is so many things to so many different people. Overall, speaking in general terms, what I think the gaming community will be most impressed with is how OE took NWN, which was an already great pioneering game and made it better. How everything has so many more choices and so much more depth. Be that the single player experience, the module building experience, or the multi-player community experience. I really can't overstate how much is going into giving the gamer more choices and options. Like they said in Spinal Tap, on a scale of 1 to 10 ours go to 11! "
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kotor 1 & 2
Dec 25, 2005, 21:49
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kotor 1 & 2 Dec 25, 2005, 21:49
Dec 25, 2005, 21:49
 
Both were way off the design specs of what they did in NWN even though they used the D2 system it in my opinion catered to the console crowds too much for my likeing,"Big Story arcs-Lite rpg trimmings" are the norm for todays rpger.

I did like the production values in Kotor and the graphics are pretty enough but i need a beefy roleplaying experience and kotor was not anywhere near NWN or even the late great Bane of the Cosmic Forge or Wizadry 8, these were true role playing games, Kotor was RPG lite, just like GW another rpg lite game for the masses.

Bring on NWN 2 and Obsidian and then youll see what roleplaying is all about, Also got my eye on Elite4

Oh btw you want a deep inexpensive rpg game that can be played online or off and still have a world chat feature so it always seems like your online? And also no monthley fees?
jk it just a dream there is no such game unless you want to count Minions of Mirth. that is the game of the year for me folks of 2005.


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This comment was edited on Dec 25, 21:50.
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