Christmas Day Q&A

NWVault NWN2 Obsidian Visit - Part Three on Neverwinter Nights Vault wraps up their three-part conversation about the upcoming D&D RPG sequel by chatting with Obsidian Community Manager Shane DeFreest: "This is hard because NWN is so many things to so many different people. Overall, speaking in general terms, what I think the gaming community will be most impressed with is how OE took NWN, which was an already great pioneering game and made it better. How everything has so many more choices and so much more depth. Be that the single player experience, the module building experience, or the multi-player community experience. I really can't overstate how much is going into giving the gamer more choices and options. Like they said in Spinal Tap, on a scale of 1 to 10 ours go to 11! "
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Dec 25, 2005, 19:54
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Re: No subject Dec 25, 2005, 19:54
Dec 25, 2005, 19:54
 
hehe i can't figure out whether you are agreeing or disagreeing with me

kotor 2 had lots of bugs in it, and the last patches that i applied to the game before finishing it never fixed the major issues that i faced with the game.

i can vaguely remember a couple of silly things with it;

one was a quest on one of the planets where i killed off a story character and had to reload from the beginning of that plane and avoid killing him to progress in the game.

another was a fight in which the sidekick pilot had to kill 2 identical twin females (or something like that) which could not be done without using an exploit.

one thing i clearly remember was that some dialogue subtitles were wrong and had wrong spellings. small issue, definitely, but it was very tacky.

people actually looked through the content files of the game and found speech files that implied further twists to the storyline and an alternate ending, if i remember correctly. there was even a mod team which was supposed to remake parts of the game based on this content, but i think that mod died out.

it was a shame because this was the sequel to one of the best rpgs i have played in a long time, and definitely the best star wars game in recent times (yes even better than jedi outcast imho)

troika... well i just feel sad for them. great game designers, lousy coders. at least 2 games of theirs that i played (temple of elemental evil and vampire bloodlines) were ruined by poor coding and hence their demise because it took too much away from the games. but i must say that vampire bloodlines was one of the best rpgs i played this year, inspite of all the issues it had.

i forget which group of developers formed obsidian, but they were from a good breed. (was it fallout?), and hence i would like to believe that they will do something good with nwn2, not least because i absolutely love nwn. i think its actually a function of the publishers... lucasarts rushed kotor 2 and hence it wasn't as good as it could have been.i hope bioware (or whoever is publishing nwn2) doesn't do the same with this game.

Some of the most miserable and unhappy gamers on the planet are at Bluesnews
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