Christmas Day Q&A

NWVault NWN2 Obsidian Visit - Part Three on Neverwinter Nights Vault wraps up their three-part conversation about the upcoming D&D RPG sequel by chatting with Obsidian Community Manager Shane DeFreest: "This is hard because NWN is so many things to so many different people. Overall, speaking in general terms, what I think the gaming community will be most impressed with is how OE took NWN, which was an already great pioneering game and made it better. How everything has so many more choices and so much more depth. Be that the single player experience, the module building experience, or the multi-player community experience. I really can't overstate how much is going into giving the gamer more choices and options. Like they said in Spinal Tap, on a scale of 1 to 10 ours go to 11! "
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Dec 25, 2005, 18:43
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Re: No subject Dec 25, 2005, 18:43
Dec 25, 2005, 18:43
 
Spindoctor, KOTOR 2 has been the first Lucasarts game I've owned in a long time that didn't get continued patches to fix the problems with the game. Also the first Lucasarts game that has patches done for it by the community to fix the bugged quests. Hell even the Xbox version had bugs out the ass.

And there are certain companies (troika, taldren) that no matter which publisher they go with just can't release a decent bug free game. So only time will tell.

But one of the features I read about awhile ago when IGN had the first screen shots of NWN 2, was that all outside texturing etc will be more like a paint program instead of tileing.

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