Christmas Day Q&A

NWVault NWN2 Obsidian Visit - Part Three on Neverwinter Nights Vault wraps up their three-part conversation about the upcoming D&D RPG sequel by chatting with Obsidian Community Manager Shane DeFreest: "This is hard because NWN is so many things to so many different people. Overall, speaking in general terms, what I think the gaming community will be most impressed with is how OE took NWN, which was an already great pioneering game and made it better. How everything has so many more choices and so much more depth. Be that the single player experience, the module building experience, or the multi-player community experience. I really can't overstate how much is going into giving the gamer more choices and options. Like they said in Spinal Tap, on a scale of 1 to 10 ours go to 11! "
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Dec 25, 2005, 18:13
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Re: No subject Dec 25, 2005, 18:13
Dec 25, 2005, 18:13
 
I can't see how they can make it suck. I mean alot of people didn't like the story to the first NwN ( I quite enjoyed it ) but that didn't stop it from becoming as popular as it is today.

what kind of reasoning is this?? the fact that something is popular doesnt mean it still doesnt suck... look at britney spears or madonna

and yes, i think they will fuck this game up because it is quite clear to me that obsidian sux balls as game devs

its a damn shame that the commercial RPG genre has fallen - trust me, no one mourns it more than me.... but really, our current choices are bleak

our marketshare is too small, we just dont have the buying power to generate mass market support for the games of yore... the crowd that actually wants complexity, and depth, and challenge - and doesnt mind reading thousands upon thousands of lines of text

so instead we get a bunch of homogenized, craptastic "McRPGs"

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http://www.soundclick.com/bands/6/errantways_music.htm
http://www.soundclick.com/bands/4/invisibleacropolis_music.htm
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