Christmas Day Q&A

NWVault NWN2 Obsidian Visit - Part Three on Neverwinter Nights Vault wraps up their three-part conversation about the upcoming D&D RPG sequel by chatting with Obsidian Community Manager Shane DeFreest: "This is hard because NWN is so many things to so many different people. Overall, speaking in general terms, what I think the gaming community will be most impressed with is how OE took NWN, which was an already great pioneering game and made it better. How everything has so many more choices and so much more depth. Be that the single player experience, the module building experience, or the multi-player community experience. I really can't overstate how much is going into giving the gamer more choices and options. Like they said in Spinal Tap, on a scale of 1 to 10 ours go to 11! "
View : : :
6.
 
Whatevs.
Dec 25, 2005, 17:37
6.
Whatevs. Dec 25, 2005, 17:37
Dec 25, 2005, 17:37
 
Speaking as someone who didn't care much for NWN, I'm actually looking forward to this, if only because I hear you can actually individually control most of your party this time around. Having AI teammates is pretty damn retarded in an RPG, if you ask me, whether it's NWN or Final Fantasy XII - that's a trend that needs to be nipped in the bud.

Date
Subject
Author
1.
Dec 25, 2005Dec 25 2005
2.
Dec 25, 2005Dec 25 2005
3.
Dec 25, 2005Dec 25 2005
4.
Dec 25, 2005Dec 25 2005
5.
Dec 25, 2005Dec 25 2005
7.
Dec 25, 2005Dec 25 2005
8.
Dec 25, 2005Dec 25 2005
9.
Dec 25, 2005Dec 25 2005
 6.
Dec 25, 2005Dec 25 2005
Whatevs.
10.
Dec 25, 2005Dec 25 2005
11.
Dec 25, 2005Dec 25 2005
12.
Dec 25, 2005Dec 25 2005
13.
Dec 25, 2005Dec 25 2005