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UFO: Afterlight Announced

ALTAR Games (formerly ALTAR Interactive) announces development of UFO: Afterlight, the follow-up to their xenophobic strategy series (UFO: Aftermath and UFO: Aftershock), though it sounds like this time out, the player is actually the alien, sort of:

UFO: Afterlight (working title) is sequel to UFO: Aftermath and UFO: Aftershock series, which brings you completely new insight to story of Aftershock, this time from lonely human inhabitants on Mars.

Game play highlights

    combination of global strategy and tactical missions
    new strategic game with resources management and terraforming possible in later stage of the game
    advanced tactical portion of the game with possibility to enter buildings, different heights, destructible environment, thermo visions and more
    even stronger RPG elements, all your subjects are known by name, complex training system, special equipment and more
    completely new story building on the events from UFO: Aftershock
    large number of new technologies, weapons and equipment to develop
    completely new environments on a planet different from Earth
    more complex diplomacy option affecting the story
    aliens, drons and robots in your team
    new enemies and new alien races with variable weapons and battle tactics

14. Re: Why turn based these days>?????? Dec 13, 2005, 14:08 Slaughter
I can understand its roots in real table top games, but now your on a multiprocessing fast gaming machine..turn based games are redundant now. This game was cool back in 1994 or whenever it first came out but now its boresome...
UFO: Aftermath and UFO: Aftershock both use the S.A.S. system, which is sort of a real-time with pause system. I imagine UFO: Afterlight will also use this system, so where did you get turn-based from? These games are not part of the X-COM line of games.
Greetings from Olav (Staff at, Slaughter)
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    Date Subject Author
  1. Dec 13, 10:51 No subject Malakai
  5. Dec 13, 12:03  Afterlight = Aftershock zippy
  6. Dec 13, 12:15  Re: No subject Cutedge
  7. Dec 13, 12:44  Re: No subject Cheetah
  2. Dec 13, 11:21 No subject aldo_14
  3. Dec 13, 11:47  Re: No subject Semantics
  4. Dec 13, 12:02   Re: No subject Hammer
  9. Dec 13, 13:11  Re: No subject John
  13. Dec 13, 14:04   Re: No subject Tango
  8. Dec 13, 12:55 No subject Slaughter
  10. Dec 13, 13:29 Why turn based these days>?????? Wildone
  11. Dec 13, 13:40  Re: Why turn based these days>?????? Scree
  12. Dec 13, 13:50   Re: Why turn based these days>?????? John
  15. Dec 13, 14:13    Re: Why turn based these days>?????? Tango
>> 14. Dec 13, 14:08  Re: Why turn based these days>?????? Slaughter
  16. Dec 13, 14:46 No subject space captain
  17. Dec 13, 14:55  Re: No subject Beamer
  21. Dec 13, 18:17  Re: No subject VoodooV
  22. Dec 13, 18:25   Re: No subject Malakai
  23. Dec 13, 18:46    Re: No subject Ging
  24. Dec 13, 19:34   Re: No subject space captain
  18. Dec 13, 15:02 No subject space captain
  19. Dec 13, 15:13  Re: No subject random.thought
  20. Dec 13, 18:04   Re: No subject amygdala
  25. Dec 13, 19:36 No subject space captain


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