UFO: Afterlight Announced

ALTAR Games (formerly ALTAR Interactive) announces development of UFO: Afterlight, the follow-up to their xenophobic strategy series (UFO: Aftermath and UFO: Aftershock), though it sounds like this time out, the player is actually the alien, sort of:
UFO: Afterlight (working title) is sequel to UFO: Aftermath and UFO: Aftershock series, which brings you completely new insight to story of Aftershock, this time from lonely human inhabitants on Mars.

Game play highlights

    • combination of global strategy and tactical missions
    • new strategic game with resources management and terraforming possible in later stage of the game
    • advanced tactical portion of the game with possibility to enter buildings, different heights, destructible environment, thermo visions and more
    • even stronger RPG elements, all your subjects are known by name, complex training system, special equipment and more
    • completely new story building on the events from UFO: Aftershock
    • large number of new technologies, weapons and equipment to develop
    • completely new environments on a planet different from Earth
    • more complex diplomacy option affecting the story
    • aliens, drons and robots in your team
    • new enemies and new alien races with variable weapons and battle tactics
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14.
 
Re: Why turn based these days>??????
Dec 13, 2005, 14:08
14.
Re: Why turn based these days>?????? Dec 13, 2005, 14:08
Dec 13, 2005, 14:08
 
I can understand its roots in real table top games, but now your on a multiprocessing fast gaming machine..turn based games are redundant now. This game was cool back in 1994 or whenever it first came out but now its boresome...
UFO: Aftermath and UFO: Aftershock both use the S.A.S. system, which is sort of a real-time with pause system. I imagine UFO: Afterlight will also use this system, so where did you get turn-based from? These games are not part of the X-COM line of games.
Greetings from Olav (Staff at http://www.strategycore.co.uk, Slaughter)
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