UFO: Afterlight Announced

ALTAR Games (formerly ALTAR Interactive) announces development of UFO: Afterlight, the follow-up to their xenophobic strategy series (UFO: Aftermath and UFO: Aftershock), though it sounds like this time out, the player is actually the alien, sort of:
UFO: Afterlight (working title) is sequel to UFO: Aftermath and UFO: Aftershock series, which brings you completely new insight to story of Aftershock, this time from lonely human inhabitants on Mars.

Game play highlights

    • combination of global strategy and tactical missions
    • new strategic game with resources management and terraforming possible in later stage of the game
    • advanced tactical portion of the game with possibility to enter buildings, different heights, destructible environment, thermo visions and more
    • even stronger RPG elements, all your subjects are known by name, complex training system, special equipment and more
    • completely new story building on the events from UFO: Aftershock
    • large number of new technologies, weapons and equipment to develop
    • completely new environments on a planet different from Earth
    • more complex diplomacy option affecting the story
    • aliens, drons and robots in your team
    • new enemies and new alien races with variable weapons and battle tactics
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25.
 
No subject
Dec 13, 2005, 19:36
25.
No subject Dec 13, 2005, 19:36
Dec 13, 2005, 19:36
 
btw, Crescent Hawk's Inception was a bad ass game

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24.
 
Re: No subject
Dec 13, 2005, 19:34
24.
Re: No subject Dec 13, 2005, 19:34
Dec 13, 2005, 19:34
 
so when are they going to finally make a faithful rendition of the Battletech table top game. I want an updated graphical MMO version of all those old MU* games I used to play. Real time, but still faithful to the tabletop game.

how the hell is a real time MMO game faithful to the table top Battletech game??

you, sir, are a moron

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23.
 
Re: No subject
Dec 13, 2005, 18:46
23.
Re: No subject Dec 13, 2005, 18:46
Dec 13, 2005, 18:46
 
Mechcommander is probably the closest you'll get to the tabletop experience for the BTech universe... Both in the series are reasonable games if you can find them about the place!

22.
 
Re: No subject
Dec 13, 2005, 18:25
22.
Re: No subject Dec 13, 2005, 18:25
Dec 13, 2005, 18:25
 
so when are they going to finally make a faithful rendition of the Battletech table top game. I want an updated graphical MMO version of all those old MU* games I used to play. Real time, but still faithful to the tabletop game.

I might be entirely wrong here, but isnt that the Mechwarrior series? That was the Battletech universe correct? Don't know if it was totally faithful or not to the battletech tabletop game, but it sure as hell was a great game.

I guess you could make it into a game where you control a squad of mechs in a tactical level and your empire on the strategic level. Could be damn funky that actually. But an MMO version of it? That i guess would be like Planetside with mechs. Could be funké

21.
 
Re: No subject
Dec 13, 2005, 18:17
21.
Re: No subject Dec 13, 2005, 18:17
Dec 13, 2005, 18:17
 


I can understand its roots in real table top games, but now your on a multiprocessing fast gaming machine..turn based games are redundant now.

you obviously dont understand - tabletop wargames will NEVER EVER GO AWAY

but they will migrate onto computers and beyond

so when are they going to finally make a faithful rendition of the Battletech table top game. I want an updated graphical MMO version of all those old MU* games I used to play. Real time, but still faithful to the tabletop game.


20.
 
Re: No subject
Dec 13, 2005, 18:04
20.
Re: No subject Dec 13, 2005, 18:04
Dec 13, 2005, 18:04
 
Turned based games have a lot of tension in them.

There's nothing quite like that moment when your soldier rounds the corner with only a few action points left to find three guys staring down at him, weapons at the ready.

But it's certainly designed for the patient.

19.
 
Re: No subject
Dec 13, 2005, 15:13
19.
Re: No subject Dec 13, 2005, 15:13
Dec 13, 2005, 15:13
 
Why turn based these days>??????

I can understand its roots in real table top games, but now your on a multiprocessing fast gaming machine..turn based games are redundant now. This game was cool back in 1994 or whenever it first came out but now its boresome...

Then you're wrong -- you don't fucking understand anything about these games at all. Turn-based has never been used because computers were too slow to handle realtime. Ever. I'm going to take a guess based on your profuse use of question marks that you're a young'n who probably doesn't "get" these types of games. And if you don't "get" them to begin with, i don't think anyone can explain the reasoning behind them to you. But to sum it up, some of us just like a slower, more deliberate pace. Take that whatever way you want.

18.
 
No subject
Dec 13, 2005, 15:02
18.
No subject Dec 13, 2005, 15:02
Dec 13, 2005, 15:02
 
the only time i like real time strategy is when you are in the battle with them - like in Battlezone.. that is really cool when the interface is done right... no pauses or any bullshit - just real time tactical warfare

warcraft was fun for a year or two... by then i had my fill

________________________
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http://www.soundclick.com/bands/6/errantways_music.htm
http://www.soundclick.com/bands/4/invisibleacropolis_music.htm
17.
 
Re: No subject
Dec 13, 2005, 14:55
17.
Re: No subject Dec 13, 2005, 14:55
Dec 13, 2005, 14:55
 
I hate real time squad based games.


You need to stop and think in a squad based game. You need to plan. The AI simply is not adequate for this. At all.

Real time just takes control out of the hands of the player and puts it into the units themselves. Fine for massive wars with expendable units, not fine for small squads where you've really invested in each unit.


Imagine how much fun chess would be if your pawns were attacking on their own, and you had to pause to stop?
These types of games, the X-Coms and the Jagged Alliances, are really just very complex games of chess.

-------------
Doomriders: the first new band worth a signature - http://www.deathwishinc.com/
16.
 
No subject
Dec 13, 2005, 14:46
16.
No subject Dec 13, 2005, 14:46
Dec 13, 2005, 14:46
 
I can understand its roots in real table top games, but now your on a multiprocessing fast gaming machine..turn based games are redundant now.

you obviously dont understand - tabletop wargames will NEVER EVER GO AWAY

but they will migrate onto computers and beyond

________________________
music from space captain:
http://www.soundclick.com/bands/6/errantways_music.htm
http://www.soundclick.com/bands/4/invisibleacropolis_music.htm
15.
 
Re: Why turn based these days>??????
Dec 13, 2005, 14:13
15.
Re: Why turn based these days>?????? Dec 13, 2005, 14:13
Dec 13, 2005, 14:13
 
Thats why I like RTS (and other real-time tactical/strategy) games that allow you to make commands while the game is paused....
but I don't play those genres of games online anyways.
Agreed with both points - I hope Supreme Commander allows that sort of stuff in SP mode

As for multiplayer RTS, the problem I always find is that nobody ever loses. If it's beyond recall, people just quit. That's not satisfying.


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14.
 
Re: Why turn based these days>??????
Dec 13, 2005, 14:08
14.
Re: Why turn based these days>?????? Dec 13, 2005, 14:08
Dec 13, 2005, 14:08
 
I can understand its roots in real table top games, but now your on a multiprocessing fast gaming machine..turn based games are redundant now. This game was cool back in 1994 or whenever it first came out but now its boresome...
UFO: Aftermath and UFO: Aftershock both use the S.A.S. system, which is sort of a real-time with pause system. I imagine UFO: Afterlight will also use this system, so where did you get turn-based from? These games are not part of the X-COM line of games.
Greetings from Olav (Staff at http://www.strategycore.co.uk, Slaughter)
13.
 
Re: No subject
Dec 13, 2005, 14:04
13.
Re: No subject Dec 13, 2005, 14:04
Dec 13, 2005, 14:04
 
.. if the After Dark screensaver people don't mind that is
Flying toasters for teh win

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12.
 
Re: Why turn based these days>??????
Dec 13, 2005, 13:50
12.
Re: Why turn based these days>?????? Dec 13, 2005, 13:50
Dec 13, 2005, 13:50
 
And that's why excellent RTS players are rated on how many clicks they can make per second. Most of the time it's not about what decisions you make, but how fast you can make them, which makes it a very different game.

Thats why I like RTS (and other real-time tactical/strategy) games that allow you to make commands while the game is paused. When you play against the PC, you know it can make many different commands a second unless it is limited somehow. I know that wouldn't work playing online, but I don't play those genres of games online anyways.

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11.
 
Re: Why turn based these days>??????
Dec 13, 2005, 13:40
11.
Re: Why turn based these days>?????? Dec 13, 2005, 13:40
Dec 13, 2005, 13:40
 
" I can understand its roots in real table top games, but now your on a multiprocessing fast gaming machine..turn based games are redundant now. This game was cool back in 1994 or whenever it first came out but now its boresome..."

Realtime games are usually far smaller in scale and decision levels. Turn-based games usually involve making more detailed decisions that affect the system as a whole. Think strategy vs tactical, big vs small. That's why many RTS games now have turn-based "overworlds" (Rise of Nations is one example).

And that's why excellent RTS players are rated on how many clicks they can make per second. Most of the time it's not about what decisions you make, but how fast you can make them, which makes it a very different game.

Try out Civ IV. I couldn't imagine trying to play that in realtime, especially near endgame. I'm curious about this one too.

~Scree

10.
 
Why turn based these days>??????
Dec 13, 2005, 13:29
10.
Why turn based these days>?????? Dec 13, 2005, 13:29
Dec 13, 2005, 13:29
 
I can understand its roots in real table top games, but now your on a multiprocessing fast gaming machine..turn based games are redundant now. This game was cool back in 1994 or whenever it first came out but now its boresome...


next

9.
 
Re: No subject
Dec 13, 2005, 13:11
9.
Re: No subject Dec 13, 2005, 13:11
Dec 13, 2005, 13:11
 
I think they may be struggling for subtitles starting with 'After' now, though.

Well, its only fitting that the next one after Afterlight be Afterdark.. if the After Dark screensaver people don't mind that is. Or how about Afternoon?


GW: Grad Mcgarth W/N Going to finish game before I start a new character me thinks
This comment was edited on Dec 13, 13:18.
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8.
 
No subject
Dec 13, 2005, 12:55
8.
No subject Dec 13, 2005, 12:55
Dec 13, 2005, 12:55
 
UFO: Aftershock is a very good game! It had a lot of bugs when released, but large parts of them were taken care of with the first patch.

As for X-COM, it shares quite a few features with it. It does use the S.A.S. however, that is sort of a real-time with pause system. If you can live with that, go play! Aftershock has it's weaknesses, but it's a great game despite that!
Greetings from Olav (Staff at http://www.strategycore.co.uk, Slaughter)
7.
 
Re: No subject
Dec 13, 2005, 12:44
7.
Re: No subject Dec 13, 2005, 12:44
Dec 13, 2005, 12:44
 
I agree that any improvement will be awesome. I played Aftermath and thought it was pretty decent, though repetitive. I'm hoping to get Aftershock soon, it really only just came out in the US a month or two ago at most. So it is by no means an old game.

As for comparing to XCom, well, it's sorta the same. Aftermath was missing a bunch of features that XCom fans like, but Aftershock supposedly included much of the missing stuff. I haven't played it yet unfortunately.

I believe there is a demo available of Aftershock for anyone wanting to try it.

6.
 
Re: No subject
Dec 13, 2005, 12:15
6.
Re: No subject Dec 13, 2005, 12:15
Dec 13, 2005, 12:15
 
I never played Aftershock. I don't know if it was the fact other games came out around the same time, the fact i was busy with school, or the fact that it uses crazy copy protection...

Was it any good?

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