On Human Head & RUNE 2

A post to the RuneGame.com Forums called 'So, If We Did Do Rune 2...' (thanks RuneGame and Frans) is written by Tim Gerritsen, who offers a timeline history of Human Head Studios while addressing the possibility of a sequel to RUNE, their third-person Unreal-engine melee combat game. While he stresses that the possibilities for a RUNE 2 hinge on the success of Prey, he does also hint that a little grassroots support is in order, and towards that end, a Create Rune 2 Petition is online. Here's a bit:
At the moment we are really concentrating on Prey. We are well aware that if we mess this one up, any hope of a Rune 2 ever will be pretty much be a pipe dream. Therefore we're doing our best to make sure we get it right. We have our fingers crossed that the playing audience will find that our efforts were well worth it. So far so good. Hell, we got to go through the hell of learning next generation content long before anyone else had to, and that alone gives us a huge leg up.

If you really want a Rune 2, though, you need to tell it to the publishers. We want a Rune 2 some day. We've always said that. It is the pubs you need to convince. They see a game with a so so meta critic score and a devoted, but smallish audience and sales that were good but not great. Of course you and we know different. Rune was a major labor of love, and I believe firmly that anyone who actually plays the game for more than an hour can see that (after the water level and all those crabs in caves, of course...) =]

Seriously, though. Make your voices known to the publishers. If we say, 'Rune has a truly fantastic following, even now, five years on' they just look at us like "Sure, five people, right?" If we show them forums, they just shrug. If this wonderful group of hard core, dedicated fans were to all shout at the publishers, however, that speaks volumens. If they know that people are stoked, that Rune really was an overlooked gem, and, most importantly, wallets would open at the sound of Rune II on a shelf, then they would listen.
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47.
 
Re: Why not STEAM it?
Dec 8, 2005, 18:21
47.
Re: Why not STEAM it? Dec 8, 2005, 18:21
Dec 8, 2005, 18:21
 
I think we're now at "the river", which is the step everyone seems to forget in Hold 'em.

I heartily (and tongue-in-cheek...ily) raise one 'Crusader: No Return'.

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