UT2004 Patch

As noted on the Unreal Tournament Website, a new patch for Unreal Tournament 2004 is now available, updating Epic's first-person shooter to version 3369. The official version 3369 patch, which is identical to the beta version 3369 patch, can also be found on 3D Downloads, 3D Gamers, Boomtown (registration required), Filecloud, FileFront, Filenuts, FileShack, Gameguru Mania, Gamer's Hell, VGPro, and Worthplaying. Word from Epic is:
This patch is completely compatible with the retail version and previous patches - servers and clients of any flavor can connect with each other.

This patch will not overwrite your ut2004.ini and user.ini files, except to update settings as necessary.

The patch change list is included in the patch. After installing the patch, you can find it at ut2004\help\readmepatch.int.txt
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17.
 
Re: release notes
Dec 2, 2005, 19:07
Jim
17.
Re: release notes Dec 2, 2005, 19:07
Dec 2, 2005, 19:07
Jim
 
General Gameplay:
- Fixed DriverLeft() not be called when driver dies in vehicle without vehicle being destroyed. This fixes the vehicle not resetting, and fixes effects like the engine sound not being turned off.

Bummer. That made it easier to hijack enemy vehicles because they stuck around longer. It only happened relatively near nodes though.


- Fixed manta and raptor spinning sometimes when player enters

Thank God! That was an annoying bug. I've died many times because a flying vehicle would slam into something or get stuck in a tree when I jumped in and tried to fly straight away from a sticky situation.


Edit: mismatched quote tags.
This comment was edited on Dec 2, 19:09.
Jim
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