On behalf of id Software, I would like to express our regret over the snafu with the Quake 4 demo last Wednesday. We wanted to get the demo out before the Holiday weekend here in the U.S. and were working hard with Raven and Activision to make that happen. A bug in the multiplayer was caught at the last minute and we decided to hold off on the release. Single player was unaffected by this bug. Unfortunately, in our preparation for the planned release the bad build was mistakenly put on our public FTP instead of a staging site, and was apparently seen and downloaded by a website or two, and propagated from there. We tried to get the word out to mirrors and websites that multiplayer was broken in the build and not to mirror the file, but due to the late hour and the impending holiday, the request to pull it back was too little, too late.
We are working on finalizing the demo for release as soon as possible, but we want to be as certain as we can to avoid making the same mistake twice. I'm sorry for everyone who spent time downloading the demo and found the multiplayer was broken. Hopefully a properly functioning Quake 4 Demo can make amends.
Doesn't seem too far fetched, given that the idea to develop Q4 in the first place came out of a conversation between Levelord and Carmack about how pricey a kilo of weed is these days, and wouldn't it be nice if they didn't have to pinch bowls from their mom's' stash anymore..
Do you guys honestly believe, after spending years of hard work making games, any developer goes 'Oh you know what, this isn't very good, let's not have a demo.' You think that maybe they have some kind of actual decision making process for this besides ok we finished! but it sucks! no demo!
Strange bet, as the purpose for a demo is to earn more cash by selling more copies of your game than you would have without a demo.
Both games are essentially plain old deathmatch and CTF, and most players today want something more than that or are so addicted to Counterstrike that they can't pull themselves away to play something else.
I'm betting they were more concerned about shipping a product (both PC and 360 versions) that would earn them cash as opposed to a demo that wouldn't...
425 servers with 99 players at 9am GMT.That's about the same number of players for FEAR. Both games are essentially plain old deathmatch and CTF, and most players today want something more than that or are so addicted to Counterstrike that they can't pull themselves away to play something else.
The underwater railgun duels were the best.