Spector Goes Source

Junction Point Studios, the new developer formed by industry luminary Warren Spector, sends word on some job openings they are looking to fill that reveals a bit more about their plans for the future. The positions they are advertising are for a Source-engine game that will be released via Valve's Steam network. The openings are for a game artist and level builders, but the job descriptions do little to reveal more about the nature of the unannounced project. Those interested in applying should contact jobs@junctionpoint.com. Update: This info is now available on their jobs page.
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74 Replies. 4 pages. Viewing page 1.
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74.
 
No subject
Nov 26, 2005, 13:30
74.
No subject Nov 26, 2005, 13:30
Nov 26, 2005, 13:30
 
shoots Harvey Fucking Smith on sight


Isn't Harvey Smith at Midway? Essentially the same thing in the end.

[edit] Learn to spell

This comment was edited on Nov 26, 13:30.
73.
 
This could be good
Nov 24, 2005, 03:30
73.
This could be good Nov 24, 2005, 03:30
Nov 24, 2005, 03:30
 
If he takes full control over the project himself, gets a dedicated team to do JUST that one project, shoots Harvey Fucking Smith on sight, and stays far far far far far away from fucking publishers, I think Warren is going to pleasantly surprise us with his next game.

Ofcourse, those are a lot of ifs...

Creston


Avatar 15604
72.
 
Re: Shame
Nov 23, 2005, 11:46
72.
Re: Shame Nov 23, 2005, 11:46
Nov 23, 2005, 11:46
 
Maybe... he... is.. making... ULTIMA UNDERWORLD 3 !!!!

Or....

SYSTEM SHOCK 3 ....

Or maybe it's a NEW IP that is just more awesome than we can possibly imagine !!!

And it's on Steam, so I can download it at my pleasure without having to go to a store anywhere !!

EEEEeeeeeeeeeee!!!!!

Now where are Quake 5 and Doom 4...

Yours Truly,
OT

71.
 
Re: Shame
Nov 23, 2005, 09:28
nin
71.
Re: Shame Nov 23, 2005, 09:28
Nov 23, 2005, 09:28
nin
 
I always leave it set to not load up at windows startup and I have never seen it reset that option.

Same here...

--------------------------------------------------------------
GW: Nilaar Madalla, lvl 20 R/Mo / Tolyl Nor, lvl 20 E/Mo / Xylos Gath, lvl 13 W/Mo

Don't look at me that way. It was An Honest Mistake. http://www.thebravery.com/
70.
 
Re: Shame
Nov 23, 2005, 08:29
70.
Re: Shame Nov 23, 2005, 08:29
Nov 23, 2005, 08:29
 
I always leave it set to not load up at windows startup and I have never seen it reset that option.

Maybe I'm just unlucky, then. But it does do that, and sometimes it'll do it, try to start updating again (for some reason) on that startup, and then freeze up and need to be killed via ctrl-alt-del.

Freespace 2: Lost Souls
http://www.sectorgame.com/aldo/
69.
 
Spector
Nov 23, 2005, 06:32
Prez
 
69.
Spector Nov 23, 2005, 06:32
Nov 23, 2005, 06:32
 Prez
 
Thief Source! Deus Ex Source! System Shock Source!!!

“The greatness of a nation and its moral progress can be judged by the way its animals are treated.”
- Mahatma Gandhi
Avatar 17185
68.
 
Re: Shame
Nov 23, 2005, 06:05
68.
Re: Shame Nov 23, 2005, 06:05
Nov 23, 2005, 06:05
 
one other annoyance; why does it always seem to set itself to run on startup after being patched?)

I always leave it set to not load up at windows startup and I have never seen it reset that option.

This comment was edited on Nov 23, 06:06.
67.
 
Re: Shame
Nov 23, 2005, 05:52
67.
Re: Shame Nov 23, 2005, 05:52
Nov 23, 2005, 05:52
 
This is what's technically called innovation. I'm not being facetious or trolling, it's just how it's definined in the technical and business sence of the word (in this case in regards to connectivity).

If the connectivity is itself innovative, which I'm genuinely not sure about.

I don't think it's a bad concept per se (just a bad implementation of it), but I'm not sure I'd define it as a genuinely innovative technology (within the definition of being ahead of the times); I'm pretty sure the concept of delivering software in that way has been around for some time, but perhaps not done in such a commercially succesful manner.

This must have taken quite some doing; you must of actively tried to ignore this fact, as it was widely known well in advance. Especially someone who goes to sites like Blue's has no right to this statement; everyone at least sllightly informed knew how Steam worked well in advance.

I'd never taken any interest in it (steam) before, including any stories here or otherwise. Perhaps that's uninformed by the standards, but it's the same level of information as many people have. So, no, it was by no means (well, obviously) a deliberately ignored thing, it was an honest mistake. I mean, it's not an easy thing to stumble across by accident; not a single 'mainstream' review mentioned it. After all, people still got caught out not realising they required an internet connection, even after reading the (tiny - about size 8 font) text on the box.


The only way you can say this is you're also against the cdkey Quake3 et all employ, seeing how trivial it is to re-install if you have a propper key for Steam.

Actually, the CD key would be another reason why I think Steam is pointless in this regard (i.e. there is one), but to me it's a pretty big issue in terms that I don't naturally expect to have to memorise or copy a seperate set of usernames and passwords for every game I own. That's different, IMO, from CD keys printed on a game box / media, because it requires a thought process different from other games purchases; namely that the object you buy is not sufficient alone to play the game.

Tenous reasoning, yes, but it's been the most pertinent annoying thing for me; it kept me from uninstalling HL2 for quite some time until I decided to just go 'bugger it'.

Oh, and I meant the middleware Steam, not the internet connection, in terms of 'Steam running' (that is, the application footprint). I'm not sure why on earth it should be so tightly bound to the game, and I'm not sure there's a technical reason that would make it necessary. (one other annoyance; why does it always seem to set itself to run on startup after being patched?)

Freespace 2: Lost Souls
http://www.sectorgame.com/aldo/
66.
 
Re: No subject
Nov 23, 2005, 04:46
66.
Re: No subject Nov 23, 2005, 04:46
Nov 23, 2005, 04:46
 
Squirel...no more from you until you have some solid game-info/screenshots, please...you're making me rock hard here

65.
 
Re: Shame
Nov 23, 2005, 04:40
65.
Re: Shame Nov 23, 2005, 04:40
Nov 23, 2005, 04:40
 
"but instead merely brings together a number of existing concepts with regards to connectivity"

This is what's technically called innovation. I'm not being facetious or trolling, it's just how it's definined in the technical and business sence of the word (in this case in regards to connectivity).

For the rest your post is spot on, except for two things:

"under the misapprehension Steam was something I could just uninstall after the game was activated"

This must have taken quite some doing; you must of actively tried to ignore this fact, as it was widely known well in advance. Especially someone who goes to sites like Blue's has no right to this statement; everyone at least sllightly informed knew how Steam worked well in advance.

"nd will not be able to reinstall and run it unless I can remember a password and username I last saw something like a year ago."

The only way you can say this is you're also against the cdkey Quake3 et all employ, seeing how trivial it is to re-install if you have a propper key for Steam.

"is one that surely deserves reasoned cricitism."

I agree...there is enough to criticise Steam over (50 meg footprint whilst running for a non-graphical app?!?!? WTF?), but most of the ones you mention are not really applicable (barring the one about having to have Steam running when you play teh game, which is erronious...there is a widely documented and always working 'offline' mode).

64.
 
Bioshock/ss3 subtopic
Nov 23, 2005, 00:24
64.
Bioshock/ss3 subtopic Nov 23, 2005, 00:24
Nov 23, 2005, 00:24
 
There is no System Shock 3 in production. I suspect you're referring to BioShock, which is a spiritual, but unofficial, successor to System Shock 2.

Yeah thats what I meant, thanks for the reminder

63.
 
Re:
Nov 22, 2005, 23:42
63.
Re: Nov 22, 2005, 23:42
Nov 22, 2005, 23:42
 
I'm definitely all for good developers making money - especially if it means cutting out greedy useless publishers.

What I'm not for is the slippery slope toward pay-per-play that all of this is.

62.
 
Re: Shame
Nov 22, 2005, 21:54
62.
Re: Shame Nov 22, 2005, 21:54
Nov 22, 2005, 21:54
 
Democracy has outlived its purpose in this country and made us weak. The American public is no longer worthy of the gift of democracy and now needs a strong hand to guide it!
ha, that's the philosophy of the NeoCon -
George Bush, Dick Cheney, Paul Wolfowitz, Don Rumsfeld, etc.
Zeig Heil!

61.
 
Re: No subject
Nov 22, 2005, 20:27
61.
Re: No subject Nov 22, 2005, 20:27
Nov 22, 2005, 20:27
 
Nah, if that could ever come true (it's quite impossible, but for pretending's sake), and I simply HAD to have a given game, I'd just get it in... a different way. Oh well! Ironic isn't it? Their attempts at ensuring they get everyone's money will ensure they don't get mine (and others'), when they otherwise would have.
Despite piracy, I would imagine that the money saved from not having to pay publisher royalties will still provide them with more money than if they published traditionally. I don't mind suffering some minor inconvenience if it means good developers make more money. Not having to worry about money means developers can take risks, innovate, experiment. Game publishers are strangling the innovation out of modern games, and if you and others like you would like to see that continue, by all means, steal from the poor and give to the rich. I really don't think it matters at this point, as I get the sense that most people support self-publishing (and in doing so, they support good developers).

You not hear of System Shock 3 - it was posted a while ago (Around the time system shock rebooted for doom 3 was geting made).... Google the name, or look at TTLG
There is no System Shock 3 in production. I suspect you're referring to BioShock, which is a spiritual, but unofficial, successor to System Shock 2.

This comment was edited on Nov 22, 20:31.
Avatar 6580
60.
 
Re: No subject
Nov 22, 2005, 20:21
60.
Re: No subject Nov 22, 2005, 20:21
Nov 22, 2005, 20:21
 
Is anyone taking Wade serious? It seems painfully obvious he's just trying to stir some shit.

59.
 
Re: No subject
Nov 22, 2005, 20:06
59.
Re: No subject Nov 22, 2005, 20:06
Nov 22, 2005, 20:06
 
You not hear of System Shock 3 - it was posted a while ago (Around the time system shock rebooted for doom 3 was geting made).... Google the name, or look at TTLG

58.
 
Re: Shame
Nov 22, 2005, 19:40
58.
Re: Shame Nov 22, 2005, 19:40
Nov 22, 2005, 19:40
 
(Deleted since rendered superfluous by preceding posts. There's no need to hammer Wade now since he has already been sufficiently smashed by others.)

This comment was edited on Nov 22, 19:53.
57.
 
Re: No subject
Nov 22, 2005, 19:17
57.
Re: No subject Nov 22, 2005, 19:17
Nov 22, 2005, 19:17
 
Hmm... I suppose when the F.E.A.R. SDK comes out.

Avatar 571
56.
 
Re: No subject
Nov 22, 2005, 19:16
56.
Re: No subject Nov 22, 2005, 19:16
Nov 22, 2005, 19:16
 
like how soon...2min... had to ask

55.
 
Re: No subject
Nov 22, 2005, 19:11
55.
Re: No subject Nov 22, 2005, 19:11
Nov 22, 2005, 19:11
 
Anyone know of any other games coming like System shock/Deus Ex.... even if your working on one

Yeah, I'm working on a mod and you will know soon enough.

Avatar 571
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