Red Orchestra: Ostfront 41-45 via Steam

The Red Orchestra: Ostfront 41-45 website has word that the upcoming Unreal-engine World War II shooter based on the award winning Red Orchestra UT2004 modification will be released via the Steam service:
Tripwire Interactive today announced a new World War II PC game, Red Orchestra: Ostfront 41-45. Tripwire will deliver its award-winning first person shooter via Steam, Valve's online content delivery system. The original Red Orchestra won Nvidia's "$1,000,000 Make Something Unreal" contest. Red Orchestra: Ostfront 41-45 is a standalone follow-up, built on Epic’s Unreal 2.5 EngineTM, that introduces new gameplay and features.

Red Orchestra lets players choose from 28 infantry weapons or crew one of 14 different fully-realised vehicles on the Russian Front between 1941-45. The combination of roles across more than one dozen maps, based on real-world locations and battles, allows Red Orchestra to finally achieve its goal of delivering a full first-person, WWII combat simulation.
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19.
 
Re: No subject
Nov 22, 2005, 18:24
19.
Re: No subject Nov 22, 2005, 18:24
Nov 22, 2005, 18:24
 
RO was a great addition to the Unreal family, the problem is the AI, so hopefully they get some help in that department.

AI and bots had a very low (read: none) priority in the RO betas, they focused on getting the MP and weapon ballistics etc all correct before even thinking about it, in the latest couple of releases they got the bots somewhat working, but they are no real opponents yet.

Tripwire has some amazing programmers, and with full access to the code, I cant wait to see what theyll pull off.

To all the Steam-haters: ok, there may be some cons to this thing (privacy etc.), but to developers, specially small ones like Tripwire, it must be a dream come true; you get exposure to millions of gamers in an instant, (Your game end up just a click away to millions..) you dont have retail costs (boxing , shipping, marketing etc) and AFAIK, they get full creative freedom, and no pressing deadlines etc.. And all that means that we get to see more, and better games from small devs all around. That, to me, is exciting about steam.

RO is one of those niche games, going for alot of immersion/realism (makes COD, DOD and BF seem extremely arcade'ish) there is no crosshairs, bullets actually drop over distance, MG42 has proper ROF etc etc. Seeing as its also in the much used WW2 setting, many publishers would be sceptical to put it on the shelves next to the big EA titles, so I definatly think Steam will help this game.

Steams biggest downer IMO is that it only runs on windows..

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18.
 
No subject
Nov 22, 2005, 10:49
18.
No subject Nov 22, 2005, 10:49
Nov 22, 2005, 10:49
 
RO was a great addition to the Unreal family, the problem is the AI, so hopefully they get some help in that department.

Although, I am not aware of any UT expansions with good AI. They all crowded around one spot and wouldn't have to look at you to get a shot on ya.

Oh well.
I look forward to this if they have substantial improvements from their previous releases. The movement was pretty slow.

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17.
 
A REQUIREMENT, I TELL YOU!
Nov 22, 2005, 10:26
17.
A REQUIREMENT, I TELL YOU! Nov 22, 2005, 10:26
Nov 22, 2005, 10:26
 
Yeah, hating every game released through Steam and every Valve game is pretty much required over here. Otherwise you're not cool!

16.
 
Re: Good deal
Nov 22, 2005, 05:29
16.
Re: Good deal Nov 22, 2005, 05:29
Nov 22, 2005, 05:29
 
Bet... this is a forum with the word "Steam" in the title. It is wholly unacceptable to be positive and enthusiastic

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15.
 
Re: WW2
Nov 22, 2005, 05:27
15.
Re: WW2 Nov 22, 2005, 05:27
Nov 22, 2005, 05:27
 
Most baddies are killed with bombs.
So are most of our guys too

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14.
 
Good deal
Nov 22, 2005, 03:18
Bet
 
14.
Good deal Nov 22, 2005, 03:18
Nov 22, 2005, 03:18
 Bet
 
This is probably the best thing I've heard about the situation after winning the rights to the engine. This is by far the best WW2 game I've played, and I've played every single one, enough to be sick of the genre, but not the weapons. RO is ALL about the weapons, there is yet to be another game in any genre where the weapons feel so...right. Just right. Watching a guy go down the way he's supposed to go down through the weapon model's iron sights, it's just great.

I was imagining a store release, and not many copies being sold. This is one hell of a niche game, you have to appreciate the realism, but if you can appreciate it at all, you're set. Can't wait, this is the first game on Steam I'm preordering. MAYBE Aftermath, but hell, maybe RO will be out first. Hell yeah, people.

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13.
 
Re: No subject
Nov 22, 2005, 01:22
13.
Re: No subject Nov 22, 2005, 01:22
Nov 22, 2005, 01:22
 
Hmm game using the unreal engine released on steam... Hmm. Wonder why they would support another engine...

Rag Doll Kung Fu = not Source Engine
Darwinia = not Source Engine
Pirates of the Burning Sea = not Source Engine

Your point again??

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12.
 
Re: No subject
Nov 22, 2005, 01:17
12.
Re: No subject Nov 22, 2005, 01:17
Nov 22, 2005, 01:17
 
Basically these guys won the "Make Something Unreal Contest" which scored them a free engine. From what we hear they could not land a publisher because they wanted to much money. Epic did not think the product was to hot or they would have published it.

Where did you hear they couldn't get a publisher? I'd like to see proof of this bullshit you spew. Even if they did ask for more money than usual...good for them. Red Orchestra was self funded and developed on their own time over the last 3 years. Epic isn't a publisher, they are a developer...note that Atari published UT2k4.

So, they contact to guys at Valve and use Steam to release the game online which won't cost them anything because they don't have to box it and get a publisher anymore.

Speak english? Fees are still payed to Valve for the use of Steam, you obviously don't have a freaking clue about that which you speak.

So basically this team with a free $250K UT2004 engine can't place their product and have to result in Steam to try and sale it for something.

Again...speak english please. The engine is worth $350,000 and the rest of what you say is bullshit speculation.


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11.
 
cool
Nov 22, 2005, 01:00
11.
cool Nov 22, 2005, 01:00
Nov 22, 2005, 01:00
 
I always wanted to try RO but never was interested in buying UT for it. Now I can skip that step and give money to the RO guys instead.

10.
 
Re: WW2
Nov 22, 2005, 00:23
10.
Re: WW2 Nov 22, 2005, 00:23
Nov 22, 2005, 00:23
 
when is the WW2 game trend going to finally die?

It was a time in history that had very cool weapons and places of battle.
Today the technology doesn't allow that. Most baddies are killed with bombs. Very boring.

The time in history allows for many stories and terrain.
Quit bitchin' it is rather fun to play with M1s and KARs.

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9.
 
No subject
Nov 22, 2005, 00:20
9.
No subject Nov 22, 2005, 00:20
Nov 22, 2005, 00:20
 
Sounds like they got a rather bitchin' deal, especially with the engine. Doesn't Valve receive some amount of money for hosting this if it sells?

8.
 
No subject
Nov 22, 2005, 00:15
8.
No subject Nov 22, 2005, 00:15
Nov 22, 2005, 00:15
 
Basically these guys won the "Make Something Unreal Contest" which scored them a free engine. From what we hear they could not land a publisher because they wanted to much money. Epic did not think the product was to hot or they would have published it.

So, they contact to guys at Valve and use Steam to release the game online which won't cost them anything because they don't have to box it and get a publisher anymore.

So basically this team with a free $250K UT2004 engine can't place their product and have to result in Steam to try and sale it for something.

7.
 
WW2
Nov 22, 2005, 00:13
7.
WW2 Nov 22, 2005, 00:13
Nov 22, 2005, 00:13
 
when is the WW2 game trend going to finally die?

6.
 
Re: No subject
Nov 21, 2005, 23:49
Prez
 
6.
Re: No subject Nov 21, 2005, 23:49
Nov 21, 2005, 23:49
 Prez
 
I take it that it's MP only?

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5.
 
Re: No subject
Nov 21, 2005, 23:45
DDI
5.
Re: No subject Nov 21, 2005, 23:45
Nov 21, 2005, 23:45
DDI
 
Looks like a new game to me.

4.
 
No subject
Nov 21, 2005, 23:39
4.
No subject Nov 21, 2005, 23:39
Nov 21, 2005, 23:39
 
Hell yes! I played RO for long time and I loved it now we get more of it and retail they deserve it.

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3.
 
Re: No subject
Nov 21, 2005, 23:21
3.
Re: No subject Nov 21, 2005, 23:21
Nov 21, 2005, 23:21
 
Hmm game using the unreal engine released on steam... Hmm. Wonder why they would support another engine...

Pay for it? HA! You're kidding right? ...oh, I see.

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2.
 
Re: No subject
Nov 21, 2005, 23:11
2.
Re: No subject Nov 21, 2005, 23:11
Nov 21, 2005, 23:11
 
I wouldnt pay for it.
Doin' it Big
1.
 
No subject
Nov 21, 2005, 22:56
1.
No subject Nov 21, 2005, 22:56
Nov 21, 2005, 22:56
 
So this is RO repackaged as a new game available through Steam? Is it free or are they going to announce a price later?
Dr. Michael Bolton's Hairdreser PhD, MD, LLP, DDS
19 Replies. 1 pages. Viewing page 1.
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