Trilogy Studios Launches

The Trilogy Studios Website is online as Flash home to this new developer formed by industry vets Rick Giolito, Mark Skaggs, and Michael Pole. The site offers a mission statement and lists a couple of job openings the California-based company is looking to fill, but no details on planned projects. Trio of game vets launch new studio on GameSpot is a report that fills in some of these blanks and provides screenshots and concept art from what is described as an Unreal-engine first-person shooter/RPG combo for PCs and consoles, though this may change as they move forward. Word is:
Regardless of the final phrasing, the team aspires to "transform the genre" in ways the D-Day landing was viewed to have transformed first-person shooters in Medal of Honor: Allied Assault.

"Our goal is to create an episodic experience that is totally unexpected," said Giolito. "And not only are we evolving genres, but we are looking beyond current distribution systems as well. We fully intend to support downloadable content."
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Re: No subject
Nov 16, 2005, 14:02
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Re: No subject Nov 16, 2005, 14:02
Nov 16, 2005, 14:02
 
Episodic content = mindless on-rails levels

I would much rather have a GAME, you know, like Operation Flashpoint or something. MOH and CoD are great games, the first time through. After that it's like watching a movie for the second time. I find it a bit unsettling that developers are starting to use movie-like terms to describe games, because it means we're probably going to see games that play a lot like a movie - big and flashy, but with absolutely no replay value. There is a reason it is called a "game", not a movie.

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Re: No subject
Nov 16, 2005, 11:35
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Re: No subject Nov 16, 2005, 11:35
Nov 16, 2005, 11:35
 
Can't forget the RPG classic Wasteland too!

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Nov 16, 2005, 10:19
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Re: No subject Nov 16, 2005, 10:19
Nov 16, 2005, 10:19
 
Their experience in running other companies and overseeing development teams will be more important than whatever actual design work they may have done.

You mean Mark Skagg's experience in running development teams into the ground? Try talking to some former employee's who worked under Skaggs. Justified or not, he was viewed as the living incarnation of EA's overtime evil on most of his projects.
This comment was edited on Nov 16, 10:20.
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Re: No subject
Nov 16, 2005, 09:49
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Re: No subject Nov 16, 2005, 09:49
Nov 16, 2005, 09:49
 
*Episodic. Oh I get it - Trilogy! HAHA.
*Looking beyond current distribution systems (so, does that mean they're looking beyond the publisher to WalMart route, or beyond Steam and stEAm? Can we you look forward to even more Digital Rights Management innovations?).
*Unreal engine first person shooter/RPG.
*Cross platform crippling development.

Okay, so where was that evolution part?


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Re: No subject
Nov 16, 2005, 08:32
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Re: No subject Nov 16, 2005, 08:32
Nov 16, 2005, 08:32
 
Yes, his writing is decent. I wouldn't mind seeing some RPGs based on his non-SW work, actually; a Talion RPG would be slick, as would one based on the Dragoncrown saga...

Don't know if you're aware but he was part of the Tunnels and Trolls team of writers back in the day. Used to write their single player adventure books and stuff for Sorcerer's Apprentice. I think he was behind Mercenaries, Spies and Private Eyes as well, which was published by Flying Buffalo.


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Re: No subject
Nov 16, 2005, 08:23
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Re: No subject Nov 16, 2005, 08:23
Nov 16, 2005, 08:23
 
Unbelieveable! These guys act like they actually worked on the games. I doubt any of them have ever played through an entire game, let alone contribute any content. It's a sad sad day when more former EA zombies create another company.

Judging from the article they won't be doing the 'hands on' development at the company anyway. Their experience in running other companies and overseeing development teams will be more important than whatever actual design work they may have done. And given that they're embracing independent development, their past employment as 'EA zombies' might not mean much. I'm inclined to congratulate them for moving on and distancing themselves from big publishers.

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Re: No subject
Nov 16, 2005, 08:09
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Re: No subject Nov 16, 2005, 08:09
Nov 16, 2005, 08:09
 
I suppose my only question is, will this groundbreaking game be set in WW2 or someplace with elves, dwarves and orcs?

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Re: No subject
Nov 16, 2005, 07:44
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Re: No subject Nov 16, 2005, 07:44
Nov 16, 2005, 07:44
 
For I second I read that as Michael STACKpole.. wishful thinking hehe.
Yes, his writing is decent. I wouldn't mind seeing some RPGs based on his non-SW work, actually; a Talion RPG would be slick, as would one based on the Dragoncrown saga...

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8.
 
No subject
Nov 16, 2005, 07:12
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No subject Nov 16, 2005, 07:12
Nov 16, 2005, 07:12
 
"transform the genre" in ways the D-Day landing was viewed to have transformed first-person shooters in Medal of Honor: Allied Assault.

Please, they recreated a scaled down version of the D-day landing of "saving private Ryan" that's hardly anywhere near a revolution, unless your thinking inside the EA sandbox, well your playing on the beach now so you better deliver.


This comment was edited on Nov 16, 07:13.
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Yes, I abuse grammar by opening my mouth.
7.
 
Re: No subject
Nov 16, 2005, 06:12
7.
Re: No subject Nov 16, 2005, 06:12
Nov 16, 2005, 06:12
 
For I second I read that as Michael STACKpole.. wishful thinking hehe.

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No subject
Nov 16, 2005, 04:55
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No subject Nov 16, 2005, 04:55
Nov 16, 2005, 04:55
 
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5.
 
Re: No subject
Nov 16, 2005, 04:38
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Re: No subject Nov 16, 2005, 04:38
Nov 16, 2005, 04:38
 
Blues gonna have to stop posting these PR clippings or one of you kids is gonna blow a gasket...

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No subject
Nov 16, 2005, 04:12
4.
No subject Nov 16, 2005, 04:12
Nov 16, 2005, 04:12
 
"transform the genre" in ways the D-Day landing was viewed to have transformed first-person shooters in Medal of Honor: Allied Assault."

I HAATE those kind of games, stand where we want you to stand, move where we want you to move, when we want you to move, if you dont you fail or we will blow you up and you will be forced to do EXACTLY like we want you to do it over and over till you do get it like we want you to.

I thought CoD was pretty good but they have started getting worse since the first game, with the constant respawning till you cross this spot, crap!

I certianly hope they make good games, I wish they all did.
I hope this is just some over zealous PR n00b speek!

Scorpio Slasher: ... What about you boy, what do hate?
Marcus: ... Bullies. Tiny d*ck egotists who hurt people for no reason, make people lock their doors at night. People who make general existence worse, people like you.
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Re: No subject
Nov 16, 2005, 02:00
Duc
3.
Re: No subject Nov 16, 2005, 02:00
Nov 16, 2005, 02:00
Duc
 
I'm not so sure, as far as I can tell every game I have ever really loved from starflight to magic and mayhem through the xcoms, system shocks, thiefs, dues ex', fallouts, the ultima series and so on has either sold like shit or been sabotaged. After 15 or so years of this I have come to the conclusion that the great ones generally don't sell and we can't trust a fucking press release (not exactly earth shattering I know but I've also played a shit load of games).

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Re: No subject
Nov 16, 2005, 01:13
2.
Re: No subject Nov 16, 2005, 01:13
Nov 16, 2005, 01:13
 
Unbelieveable! These guys act like they actually worked on the games. I doubt any of them have ever played through an entire game, let alone contribute any content. It's a sad sad day when more former EA zombies create another company.

I would greatly disagree. These guys played a very big part in the creation of those important games and their vision looks extremely promising. Don't be surprised if you see their game show up on Steam.

It seems that we're going to see a huge comeback with SCI-FI FPS/RPGs hybrid genres in the future, and I can't wait! The days of "intelligent shooters" are just beginning and you can already see several new talented developers jump on the bandwagon. Let's just hope they do it right on PCs and avoid dumbing it down for consoles like Invisible War.

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No subject
Nov 16, 2005, 00:40
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No subject Nov 16, 2005, 00:40
Nov 16, 2005, 00:40
 
Why is it that everytime corporate bigwigs form a new company, they put out a statement as if its a revelation? "Transform the genre"?! "Fully intend to support downloadable content"?! Did these guys just crawl out of a deep dark cave?

Giolito played a key role in building out the Medal of Honor franchise at EA's Los Angeles studio, while Skaggs was part of the core team behind the Command & Conquer franchise first created at Westwood Studios, both before and after that operation was acquired by Electronic Arts. He then went on to lead the award-winning The Lord of the Rings, The Battle for Middle-earth team at EALA.

Most recently, Pole managed VUG's worldwide development efforts across its various worldwide studios and regions. He was responsible for all internal and external development, content, and developer relations. Pole also has a stint at Electronic Arts in his background where, for a seven-year stretch, he was senior vice president of product development.

Unbelieveable! These guys act like they actually worked on the games. I doubt any of them have ever played through an entire game, let alone contribute any content. It's a sad sad day when more former EA zombies create another company.

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