Regardless of the final phrasing, the team aspires to "transform the genre" in ways the D-Day landing was viewed to have transformed first-person shooters in Medal of Honor: Allied Assault.
"Our goal is to create an episodic experience that is totally unexpected," said Giolito. "And not only are we evolving genres, but we are looking beyond current distribution systems as well. We fully intend to support downloadable content."
Their experience in running other companies and overseeing development teams will be more important than whatever actual design work they may have done.
For I second I read that as Michael STACKpole.. wishful thinking hehe.Yes, his writing is decent. I wouldn't mind seeing some RPGs based on his non-SW work, actually; a Talion RPG would be slick, as would one based on the Dragoncrown saga...
"transform the genre" in ways the D-Day landing was viewed to have transformed first-person shooters in Medal of Honor: Allied Assault.
Unbelieveable! These guys act like they actually worked on the games. I doubt any of them have ever played through an entire game, let alone contribute any content. It's a sad sad day when more former EA zombies create another company.
Giolito played a key role in building out the Medal of Honor franchise at EA's Los Angeles studio, while Skaggs was part of the core team behind the Command & Conquer franchise first created at Westwood Studios, both before and after that operation was acquired by Electronic Arts. He then went on to lead the award-winning The Lord of the Rings, The Battle for Middle-earth team at EALA.
Most recently, Pole managed VUG's worldwide development efforts across its various worldwide studios and regions. He was responsible for all internal and external development, content, and developer relations. Pole also has a stint at Electronic Arts in his background where, for a seven-year stretch, he was senior vice president of product development.