It really isn't a game for everyone, particularly people that have developed into computer games with a love of deathmatch and current action-oriented shooters. Even Counterstrike - a relatively more "realistic" shooter - pales in comparison to WW2OL. I'm totally not knocking folks that like that, but I found that once I'd worked my way through the learning curve of WW2OL, all the other online shooters just seemed frenetic and pointless.
And yes, there are stretches of boredom in WW2OL, but when you're participating in a squad attack, there's nothing like it. Your 40-50 tanks attack a town from one direction, scout cars roving the flanks to inhibit early enemy contact while two other forces of similar size converge from other directions. Teamspeak crackles to life as people start reporting enemies observed, as the defense wakens to its desperate situation. AT gun fire from the town begins to be felt as vehicles take fire closer in. A squadron of Stukas, orbiting a few km back, sweeps forward, intent on precision bombing the few identified points of resistance. The black puffs of AAA fire appear in the sky, while higher still He111 medium bombers are found by defending enemy fighters who are in turn bounced by your own CAP. Planes swoop and dive, contrails across the sky, trying to complete their mission and get home alive. The action on the ground heats up - your armored assault has dominated several sectors of the town's perimeter, and the infantry races forward to grab a toehold in the town's depot. Radio reports the sudden appearance of an enemy counterattack, and your casualties mount. A Stuka, it's bombload spent, trying to find safety by skimming home only meters above you, is unluckily found by a heavy AA round and shatters, the chunks of wing and fuselage raining onto your position. Smoke grenades pop amongst the clutter of buildings: the infantry are now mostly on their own, fighting doorway to doorway and house to house against the defenders that are seemingly everywhere.
And pretty much everything you see (except some tripwire defenses) is run by a human. It's truly frikkin glorious.