Ships Ahoy - Battleground Europe

Battleground Europe launches today, offering an Armistice Day start to the persistent-state warfare of the European edition of World War II Online:
London, UK (November 11th) – GMX Media and Cornered Rat Software (CRS) have announced that the highly anticipated Battleground Europe for the PC is available in stores across the UK, Finland and Australia today.

“After months of extensive testing and fine tuning, we are delighted that Battleground Europe is now available to the public”, commented Eugene Perry, COO for GMX Media. “The final product is the culmination of an incredible amount of hard work, both by the developers and the dedicated game community. We are looking forward to welcoming a whole new generation of online players eager to join the fight!”

“We’re really excited about the retail release”, said Al Corey, Executive Producer at CRS. “The game is better and more fun than ever before and is ready for thousands of new players to fight for the fate of Europe during the early years of WWII. It’s the biggest and best PvP environment there is- there’s just nothing that compares.”

For all the latest information and updates to Battleground Europe, report for duty and find out more about the biggest World War II massively multiplayer game available.
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Re: Fun game
Nov 11, 2005, 13:15
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Re: Fun game Nov 11, 2005, 13:15
Nov 11, 2005, 13:15
 
It really isn't a game for everyone, particularly people that have developed into computer games with a love of deathmatch and current action-oriented shooters. Even Counterstrike - a relatively more "realistic" shooter - pales in comparison to WW2OL. I'm totally not knocking folks that like that, but I found that once I'd worked my way through the learning curve of WW2OL, all the other online shooters just seemed frenetic and pointless.
And yes, there are stretches of boredom in WW2OL, but when you're participating in a squad attack, there's nothing like it. Your 40-50 tanks attack a town from one direction, scout cars roving the flanks to inhibit early enemy contact while two other forces of similar size converge from other directions. Teamspeak crackles to life as people start reporting enemies observed, as the defense wakens to its desperate situation. AT gun fire from the town begins to be felt as vehicles take fire closer in. A squadron of Stukas, orbiting a few km back, sweeps forward, intent on precision bombing the few identified points of resistance. The black puffs of AAA fire appear in the sky, while higher still He111 medium bombers are found by defending enemy fighters who are in turn bounced by your own CAP. Planes swoop and dive, contrails across the sky, trying to complete their mission and get home alive. The action on the ground heats up - your armored assault has dominated several sectors of the town's perimeter, and the infantry races forward to grab a toehold in the town's depot. Radio reports the sudden appearance of an enemy counterattack, and your casualties mount. A Stuka, it's bombload spent, trying to find safety by skimming home only meters above you, is unluckily found by a heavy AA round and shatters, the chunks of wing and fuselage raining onto your position. Smoke grenades pop amongst the clutter of buildings: the infantry are now mostly on their own, fighting doorway to doorway and house to house against the defenders that are seemingly everywhere.

And pretty much everything you see (except some tripwire defenses) is run by a human. It's truly frikkin glorious.

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