Yes, I am completely aware of the "choose your own adventure" nature of DX:IW. Being a "Pioneer of Player Choice", however, does not a good game make. DX:IW and Thief might have been "good enough" for the XBox, but they weren't for the PC.
Yeah, perhaps you should read my post again. I'm not making any judgements about how good or bad the games are. Try discussing the issue at hand instead of dismissing Spector's opinion because you don't like his games. The fact remains you can choose to play DX:IW without killing anyone, which is a world away from the violence-centric nature of GTA's gameplay.
Have you ever actually tried to play the game that way?
I have, and it's inanely frustrating and not very fun. Heck, if anything, it teaches you that violence is a simpler and more efficient method of problem solving, not to mention more entertaining.
Plus, IW was more Harvey's work than Warren's. Deus Ex? I dunno about you, but I was one violent mofo from time to time during that game. So being an invisible, cybernetic killing machine with a laser sword is fine ... but being a street gangbanger is not?
Yes I've played IW without killing anyone. That's how I know it's possible, obviously. And I completely disagree that it's not fun. I found it much more entertaining and exhilarating to play it stealthily because the combat mechanics are quite poor. I also played it by running through shooting everything and didn't have fun at all.
Next, no one is saying Deus Ex is a non-violent game. As I said in my earlier post, Spector's games feature violence, but they also offer the option not to use it. What I call ludicrous is the accusation that Spector is a hypocrite because apparently the content in his games is just as bad as GTA. That's simply and obviously rubbish.
This comment was edited on Nov 10, 17:06.