City of Villains Launches

City of Villains Has Gone Live announces that Cryptic's MMORPG follow-up is live: "City of Villains is available in shops now in a special Collectors Edition, packed with extra goodies, as well as the standard retail package. The monthly subscription entitles gamers to play both City of Villains and City of Heroes®." Here's the official announcement:
AUSTIN, Texas, Oct. 31, 2005—NCsoft® North America announces that City of Villains™, stand-alone sequel to the hit massively multiplayer online PC game City of Heroes®, has gone live in North America. Developed by Cryptic Studios™ and published by NCsoft, City of Villains introduces a host of new features including the ability to create massive evil lairs from the ground up, and player-versus-player (PvP) zones where villains can battle against hero players from the City of Heroes game.

City of Villains is available at retailers in North America at an anticipated price of US$49.99 for its standard edition and US$69.99 for the feature-packed collector’s DVD edition. Both editions include the first month of online game play, and after the first month, players will be charged a monthly subscription fee of US$14.99. Earlier this month NCsoft announced that existing City of Heroes’ customers can purchase City of Villains and subscribe to both games for the single subscription price of US$14.99.

“City of Villains’ players should have no trouble getting in touch with their inner scoundrel,” said NCsoft CEO Robert Garriott. “And since customers can play City of Heroes and City of Villains for one subscription price, it is also a tremendous value.”

City of Villains was created in response to the number one request from players…to be the bad guy. Cryptic Studios has answered that request with dark and startling new costume options, and distinctly villainous missions including heists, abductions and infiltrations. In addition to the robust base creator feature, City of Villains will allow players to use their bases for special PvP base raids. Once super groups obtain and store special items of power in their bases, they will be forced to defend them from other intruding hero and villain super groups.

“Though City of Villains is packed with new features, another key difference is in how you approach your character,” said Jack Emmert, creative director at Cryptic Studios and lead designer for City of Heroes and City of Villains. “Players are going to have to be more aggressive and uncompromising. They will quickly learn that survival is the name of the game, because as a villain you are going to be the target of other villains, lawful authorities, rival gangs and super powered-heroes. So the badder you are, the better you’ll be.”

For more information about City of Villains, go to http://www.cityofvillains.com.
View : : :
36.
 
Re: Overpriced crap
Oct 31, 2005, 18:30
36.
Re: Overpriced crap Oct 31, 2005, 18:30
Oct 31, 2005, 18:30
 
The Villian versus Hero PvP is live now, the people who pre-ordered Villians got a 3 day head start but heroes were able to go into the zones last Thursday I believe. You can PvP from day one, anyone that enters a PvP zone is reduced or increased to the zone level...so there's no ganking of a bunch of lowbies by a couple of 50s.

There are like 3 or 4 open PvP zones that you have to specifically go into to participate in PvP. Outside of that, there's the arenas. There's no way to get ganked while minding your own business, PvP is entirely optional to the game. They also added gladiators, which from what I understand is a player controlled 'pet' that you get from certain accomplishments. These are used in special arena matches where you can't directly attack, you have to command your gladiators to fight for you.

Superbases are also in the game now, but the amount of cash (prestige) you have to earn to build them is really insane. To the point where a group would play for 2 or 3 months before having enough money to build a raidable base. You also have to buy CoV to even enter a superbase.

And all death penalties are fairly similiar...they slow down your leveling and are a time sink. Of all of the games I've played, I probably liked Guild War's penalty the best, but even it was just more of a nuisance than an actual penalty. CoH/CoV Debt I find debt much easier to put up with than a complete stop to XP gain that you you get from corpse hunting or worse the backtracking of XP/level loss.

Date
Subject
Author
1.
Oct 31, 2005Oct 31 2005
2.
Oct 31, 2005Oct 31 2005
3.
Oct 31, 2005Oct 31 2005
5.
Oct 31, 2005Oct 31 2005
6.
Oct 31, 2005Oct 31 2005
7.
Oct 31, 2005Oct 31 2005
9.
Oct 31, 2005Oct 31 2005
    Re: hmm...no
10.
Oct 31, 2005Oct 31 2005
    Re: hmm...no
19.
Oct 31, 2005Oct 31 2005
4.
Oct 31, 2005Oct 31 2005
8.
Oct 31, 2005Oct 31 2005
35.
Oct 31, 2005Oct 31 2005
11.
Oct 31, 2005Oct 31 2005
15.
Oct 31, 2005Oct 31 2005
20.
Oct 31, 2005Oct 31 2005
21.
Oct 31, 2005Oct 31 2005
22.
Oct 31, 2005Oct 31 2005
25.
Oct 31, 2005Oct 31 2005
33.
Oct 31, 2005Oct 31 2005
34.
Oct 31, 2005Oct 31 2005
       Re: Overpriced crap
 36.
Oct 31, 2005Oct 31 2005
        Re: Overpriced crap
37.
Oct 31, 2005Oct 31 2005
         re
38.
Oct 31, 2005Oct 31 2005
        Re: Overpriced crap
39.
Oct 31, 2005Oct 31 2005
         Re: Overpriced crap
40.
Oct 31, 2005Oct 31 2005
        Re: Overpriced crap
27.
Oct 31, 2005Oct 31 2005
28.
Oct 31, 2005Oct 31 2005
23.
Oct 31, 2005Oct 31 2005
24.
Oct 31, 2005Oct 31 2005
12.
Oct 31, 2005Oct 31 2005
13.
Oct 31, 2005Oct 31 2005
18.
Oct 31, 2005Oct 31 2005
14.
Oct 31, 2005Oct 31 2005
16.
Oct 31, 2005Oct 31 2005
17.
Oct 31, 2005Oct 31 2005
26.
Oct 31, 2005Oct 31 2005
29.
Oct 31, 2005Oct 31 2005
30.
Oct 31, 2005Oct 31 2005
31.
Oct 31, 2005Oct 31 2005
32.
Oct 31, 2005Oct 31 2005
41.
Nov 1, 2005Nov 1 2005
42.
Nov 1, 2005Nov 1 2005
43.
Nov 1, 2005Nov 1 2005