X3: Reunion There's
an X3: Reunion article on Computer and Video Games with a brief
article-format Q&A discussing Egosoft's imminent space combat sequel with
scriptwriter Andrew Walsh: "We've all seen a
war film where a soldier takes out a photograph of his sweetheart and you
know he's going to die. It's a cliché, but one that's necessary to convey
the horror of war. If you just see people getting shot, well that could be
horrific, but it's when you get to know that person before they die that it
affects you. You've got to feel that there's more at stake in X3 than just
numbers, and when you meet the people who are in danger, it adds emotional
depth."
Havok Gamecloud's
Havok Q&A talks with Jeff Yates about the Havok physics engine: "More
and more it seems that physics is finding its way deeper into core game-play
and into the game engine itself. We see many developers using collision
detection for example as a means of enabling the game’s AI – like for
detecting when a character comes into view – by testing for collision
against a cone-shaped viewing volume. There is so much room for even more
elaborate uses of physics like this. We’re definitely excited to see where
things go in the next year on the more powerful platforms that will be
launching."
Postal Movie The
Postal Movie
Q&A on Gamecloud talks with Running with Scissors' Vince Desi about the
Postal movie: "I met with Uwe a few times, visited him on location in
Vancouver where hes shooting Dungeon Seige [sic], and I like him. We talked
alot [sic] about the movie and game business, and how we are both not
exactly saints in our respective industries. Bottom line he really does get
it, he has a great appreciation for what POSTAL is really about, and he
eagerly welcomed us to work with him on creative issues such as the script
and casting."