UFO: Aftershock Demo

This page on the Cenega Publishing Website now features a demo for UFO: Aftershock, offering the chance to sample ALTAR Interactive's xenophobic strategy sequel that's due in stores next week. The 281 MB download is also mirrored on 3D Gamers, 4players.de, Computer Games, Filecloud, FileFront, Gameguru Mania, Gamer's Hell, Playfuls, VGPro, and Worthplaying.
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45 Replies. 3 pages. Viewing page 1.
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45.
 
Re: UFO Imports
Oct 16, 2005, 13:54
45.
Re: UFO Imports Oct 16, 2005, 13:54
Oct 16, 2005, 13:54
 
Thanks again, Slaughter. Your opinion is well appreciated.

You pretty much hit every nail on the head even though I didn't elaborate.

Those damned Flaster (looks like a flounder out of water, but is fast as the devil). I finally just set my troops into a semi circle formation and they spotted everything in a resonable amount of time. It's just that those Flasters are so fast by the time the troops react they are already at your feet.

I love the new LOS feature which grays out terrain your troops can't see. Wish they had a scanner to try out though. And since the maps appear to have more trees and bushes to hide behind I think the improvements will greatly vary the tactics needed to succeed. At least I am very hopeful.

I have no doubts now. I am excited again. Can't wait... but I have no choice since it will be a few weeks until I get my copy.

If you are in North America don't wait, get an import... it will be the exact same game minus the patches released before the North America distributor is found. If they ever sign a deal that is.

This comment was edited on Oct 16, 13:58.
Avatar 11537
44.
 
Re: UFO Imports
Oct 16, 2005, 08:12
44.
Re: UFO Imports Oct 16, 2005, 08:12
Oct 16, 2005, 08:12
 
@Paranoid: I haven't played the full game but an hour yet (a month or so ago), so I can't really give a good comparison. When I played the full game I mostly met more Reticulans/Transgenants at the same time, and thus it was another sort of fighting. If you read my preview you pretty much know what I experienced with the full game.

As for the things you didn't like, the late spotting of aliens might be because of low perception stats or good stalking skills on the aliens. Especially the Flaster seems to be more or less impossible to detect before it's licking your feet. But since I spent too little time with the full game I don't really know.

As for the Cyborg, I guess it could be due to good armour on the aliens? Again, I can't tell for sure. We'll just have to wait for reviews and the full game to see.
Greetings from Olav (Staff at http://www.strategycore.co.uk, Slaughter)
43.
 
Re: UFO Imports
Oct 16, 2005, 01:13
43.
Re: UFO Imports Oct 16, 2005, 01:13
Oct 16, 2005, 01:13
 
Awesome, thanks for the links for imports. The last info I saw for a US date was January of next year....so while waiting for that might get me an updated version that plays better, I've been waiting for a while for this release...

The reason I saw for a late US release is because the dev hasn't gotten a US publisher signed yet.

42.
 
UFO Imports
Oct 15, 2005, 21:11
42.
UFO Imports Oct 15, 2005, 21:11
Oct 15, 2005, 21:11
 
You can get one from GoGamer.Com

http://www.gogamer.com/cgi-bin/GoGamer.storefront/SESSIONID/Product/View/001UFOA

Or straight from the UK via GamePlay

http://shop.gameplay.co.uk/webstore/productpage.asp?productcode=KT4356

I think there may be another few retails in the UK that will also ship to North Amercia. Maybe somebody else can list a few others...

Edit: As far as the dmeo goes I was excited and disappointed both. I can't figure out how my squad can not see aliens until they are being attacked (in most cases). Even the sniper who should be able to spot them with ease.

Then my cyborg with a shotty on auto can't kill an alien when going at him toe to toe?

I am hoping the wierd gameplay is just due to bugs... but then again I don't want bugs either. I want a game that plays at least as well as Aftermath but with all the new goodies of Aftershock.

Also I have the game to pause for anything and everything... yet repeatedly it would pause with no indication why and no verbal clues from the troop it was pausing for.

Slaughter, let us know how the retail version compares to the demo, please. I still have hope...

This comment was edited on Oct 15, 22:51.
Avatar 11537
41.
 
No subject
Oct 15, 2005, 20:37
41.
No subject Oct 15, 2005, 20:37
Oct 15, 2005, 20:37
 
I played both missions through quite quickly, and didn't see any huge bugs. The camera was a little annoying, but I soon got used to it. The pausing every 5 seconds was annoying at first, but I knew I could turn that pause feature off. I didn't, instead I told them to watch at the end of a string of orders. That way they kept a watch out for enemies, and the game didn't pause on me. As simple as hitting 'w' at the end of an order string.

I bought the first game and sold it again within a week, but I have higher hopes for Aftershock. Now if only I could be sure it would be distributed in North America soon. I have no idea where to get a euro import.

40.
 
Re: X-Com
Oct 15, 2005, 17:24
Ave
40.
Re: X-Com Oct 15, 2005, 17:24
Oct 15, 2005, 17:24
Ave
 
I started with Rebelstar on the Spectrum, graduated to Laser Squad on the C64(The first game I ever played hotseat), and have every x-com game since(including the crap enforcer).

Also own LSN.

This has nothing to do with the topic of course, but since Cheese decided to bring out his e-penis to validate his opinion's, I thought I'd do the same.

Aftershock: If you want x-com, dont bother with it - replay the originals, or give Jagged Alliance 2 a go(or Silent Storm, although it's not as good)

39.
 
Re: Sweet
Oct 15, 2005, 14:32
39.
Re: Sweet Oct 15, 2005, 14:32
Oct 15, 2005, 14:32
 
@UttiniDaKilrJawa: Aftershock has semi destructible buildings. You can shoot through all walls, blow up car wrecks and so on. You can however not blow holes in the floor like in Silent Storm, and the "skeleton" of the building will always remain.
Greetings from Olav (Staff at http://www.strategycore.co.uk, Slaughter)
38.
 
Re: Sweet
Oct 15, 2005, 13:31
38.
Re: Sweet Oct 15, 2005, 13:31
Oct 15, 2005, 13:31
 
Also for any XCom downloaders out there from file planet if you get graphic corruption just run the XCom Patch icon in Xcom listing..that worked for me.

Slaughter: I figured the colors out, thanks anyway though:).
My problem wasn;t that I had got my guy incapped and couldnt understand his situation. My problem was that I had one guy incapped and 3 guys dead yet when I abandoned the mission it only counted the one incapped guy as having been killed. Goofy. Also that extraterresstial one looks interesting as well, I think I like Aftershocks visuals better but I just love that turn based groove. One other thing, does Aftershock have destructible buildings like Extraterrestrials is claiming to have?

overall I think I may definitely give this one a try now that I got around my lil hangups.

This comment was edited on Oct 15, 13:32.
37.
 
Re: Sweet
Oct 15, 2005, 10:13
Prez
 
37.
Re: Sweet Oct 15, 2005, 10:13
Oct 15, 2005, 10:13
 Prez
 
The demo is pretty damn good. I DID get an Xcom vibe from it. I've got my fingers crossed that it nails the concept and isn't just a teaser.

As far as the original Xcom goes - what can I say? It's #1 on my personal "Best Game of All Time" list! I can still remember the first time my team stepped aboard an alien scout vessel and encountered my first grays! What a stellar game!!!!!!!

“The greatness of a nation and its moral progress can be judged by the way its animals are treated.”
- Mahatma Gandhi
Avatar 17185
36.
 
Re: Sweet
Oct 15, 2005, 08:13
36.
Re: Sweet Oct 15, 2005, 08:13
Oct 15, 2005, 08:13
 
@Shadowcat: The version you download from Fileplanet (Special Edition) can be run in Windows XP without Dosbox. Read more about how here:
http://www.strategycore.co.uk/forums/index.php?showtopic=3696

Oh, and the Windows XP version of TFTD can be found at The Underdogs.
Greetings from Olav (Staff at http://www.strategycore.co.uk, Slaughter)
35.
 
Re: Sweet
Oct 15, 2005, 08:09
35.
Re: Sweet Oct 15, 2005, 08:09
Oct 15, 2005, 08:09
 

@UttiniDaKilrJawa: The soldiers has three different colours in their health bar - black, red and grey. Grey is just shock and the likes that they will recover from. Same with the aliens. It's therefore important to shoot an alien dead, or it might get up again. First time it goes down it is usually just stunned. As for the other colours, red can be healed in the field, but your soldiers might die from it IF they are not treated. Black is severe damage, and restitution in the base is the only thing that can heal it.

UFO: Extraterrestrials is the other X-COM inspired game. It is more or less a remake: http://www.ufo-extraterrestrials.com/

@Ledge: The first one was UFO: Enemy Unknown in Europe, and X-COM: UFO Defense in the US as you found out. Then came X-COM: Terror From The Deep (TFTD) and X-COM: Apocalypse. After that came Enforcer and Interceptor, but let's keep the conversation cosy

Here's a list of all X-COM inspired projects:
http://www.strategycore.co.uk/xcom/pg/links
This comment was edited on Oct 15, 08:10.
Greetings from Olav (Staff at http://www.strategycore.co.uk, Slaughter)
34.
 
Re: Sweet
Oct 15, 2005, 08:01
34.
Re: Sweet Oct 15, 2005, 08:01
Oct 15, 2005, 08:01
 
Oh damn no kidding! Is there anyway to run it in a window?
If you're talking about UFO: Enemy Unknown, then sure: DOSBox.

This comment was edited on Oct 15, 08:03.
33.
 
Re: Sweet
Oct 14, 2005, 23:00
33.
Re: Sweet Oct 14, 2005, 23:00
Oct 14, 2005, 23:00
 
http://www.projectxenocide.com/ ?

This comment was edited on Oct 14, 23:01.
32.
 
No subject
Oct 14, 2005, 22:58
32.
No subject Oct 14, 2005, 22:58
Oct 14, 2005, 22:58
 
sorry i just realised, UFO: enemy unknown and defense are the same game. just named differently in different countries.

31.
 
No subject
Oct 14, 2005, 22:53
31.
No subject Oct 14, 2005, 22:53
Oct 14, 2005, 22:53
 
ah sweet, many thanks DDI..

what was the original x-com that was released?.. i think it may have been unknown, then defence, tftd ?, alliance..


30.
 
Re: No subject
Oct 14, 2005, 22:46
30.
Re: No subject Oct 14, 2005, 22:46
Oct 14, 2005, 22:46
 

As for X-COM, you can download the XP compatible version of UFO: Enemy Unknown from Fileplanet

Right, but I've already finished X-Com multiple times, but not TFTD. There's no XP version of that as far as I know.

29.
 
Re: No subject
Oct 14, 2005, 22:43
DDI
29.
Re: No subject Oct 14, 2005, 22:43
Oct 14, 2005, 22:43
DDI
28.
 
No subject
Oct 14, 2005, 22:42
28.
No subject Oct 14, 2005, 22:42
Oct 14, 2005, 22:42
 
*As for X-COM, you can download the XP compatible version of UFO: Enemy Unknown from Fileplanet*

cant seem to find it on file planet. it has all the others,
interceptor, enforcer, alliance and UFO Defense. Theres a windows compatible UFO Defense. U mean that one?

27.
 
Re: Sweet
Oct 14, 2005, 22:41
27.
Re: Sweet Oct 14, 2005, 22:41
Oct 14, 2005, 22:41
 
Just got from round 2 of Aftershockiness.

After setting up the pauses and the rotation keys I will admit the game is quite a bit less craptastic.

Most of my gripes of the game are mere nitpickiness now.

Not crazy about the way the Soldiers group together when you move them, even when you space them apart first.

Also, had a weird instance ....got 3 soldiers killed and one soldier got incapped but not killed. So I aborted the mission. In the end game stats it only showed that I had killed one soldier , the one that was abandoned. Thought that was kind of odd.

Might have to give this a shot after all.

Also, anyone know the name of that other UFO game being made by the X-Com fans?

26.
 
Re: Sweet
Oct 14, 2005, 22:36
DDI
26.
Re: Sweet Oct 14, 2005, 22:36
Oct 14, 2005, 22:36
DDI
 
Oh damn no kidding! Is there anyway to run it in a window?

This comment was edited on Oct 14, 22:37.
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