Gold - Return to Infinite Space

"Space is big. Really big. You just won't believe how vastly hugely mind-bogglingly big it is. I mean, you may think it's a long way down the road to the chemist, but that's just peanuts to space." So about the only thing to do with something so huge is go back, as This Shrapnel Games Press Release announces the completion of development on Weird Worlds: Return to Infinite Space, Digital Eel's wacky space adventure sequel. Pre-orders are now being accepted at the Shrapnel Games Store. Here's a bit:
Weird Worlds: Return To Infinite Space is the staggeringly brilliant follow-up game to the original, epic coffee-break game of space exploration, Strange Adventures In Infinite Space. Designed for Windows, the sequel is everything you enjoyed about the first game, along with a whole parsec or two of new stuff guaranteed to make even a Vulcan get excited. We're talking gorgeous new graphics, amazing new encounters, even more challenging combat, and more secrets than the strange guy down the hall who always wears that stained raincoat...
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Re: New features?
Oct 14, 2005, 01:26
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Re: New features? Oct 14, 2005, 01:26
Oct 14, 2005, 01:26
 
Does anyone know what the difference is between this and the first one? It's really not clear from the product page.
Yeah, they've kept pretty quiet on exactly what's new, mostly so that you can discover it for yourself, I believe.

Iikka had this to say on the Shrapnel Games forum:
It's a sequel, as in it starts right where SAIS left off; at Glory system in 4590. It's the same universe so the races are the same and everything that was in SAIS also exists in Weird Worlds. But there are all kinds of additions and you can choose from three different map sizes (1-3x the size of the map in SAIS) and so forth.

That last point should give you a lot of control over the length of the game. Select the small map for a quick game, and increase it for a longer, more involved experience.

Basically, when compared to SAIS, I think you can expect the same but much much more so, and with a serious update to the presentation. You can also look forward to some excellent mods, I believe. There's a scriptable quest system built into the game for mod-makers to use, and I would expect that the standard game makes ample usse of it as well, so there should be many more connected sequences of events than there were in the first game.

They've spent a lot of time polishing this one. IIRC, the original estimated date for completion was close to a year ago, so it's most definitely not a case of pushing it out the door early. Even at this point they still delayed about a month to make it perfect. I'm anticipating a very professional and bug-free game here. If you liked SAIS I'd be surprised if you didn't love this. If you didn't play SAIS, well you're in for a treat.

I think there will probably be a demo (seeing as how there was for SAIS), but I don't think they've said anything official about that yet.

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