WHY THE HELL CAN'T WE WALK OUT OF OUR SHIPS AND GO TO THE BAR? Or whatever building we want?I think it's not so much a question of "Why can't we?"
It's more an issue of "Why would we?"
A dev only has so much time to develop content. While it may be cool for some people ( I can do without it personally) to have every spaceport completely modelled with houses etc, that all has to be developed and created by level designers. The time they spend on that is time they're not spending on creating sectors in space.
It's a tradeoff. The Egosoft team deliberately chooses not to do planetbased stuff, but focus all their intention on making a galactic economy that works, that the player can interface with and make money out of, and have lots of sectors with background etc.
I'm not saying that that's necessarily better, that's a preference for everyone, but it's what a dev chooses to focus on. Unless a space title ever gets a 500 man team to work on it, I think what you're asking for is not going to happen
Creston
Edit :
Procedurally-generated 'landable' planets:
...and a procedurally-generated universe in general. Billions of planets, literally.
Take a look at the development journals for "Infinity: The Quest for Earth". It's a long ways off, and it's going to be a MMO first and foremost, but the guy really seems to know what he's doing.
Experimental planet terrain has been a recent focus, and he's using pixel shaders to generate the terrain textures entirely from the video card! While it looks impressive (and there are several other engines out there that do a "complete" universe together with planets etc), in this case that seems to be the entire FOCUS of their development, at least so far. So it boils back down to what I said, a dev has to choose what they do.
I have no doubt that Egosoft could CHOOSE to make landable planets and generate them on the fly etc, but it would take up a large chunk of development time, and that's time they're not spending on space stations, flyable ships, a galaxy wide economy, factions etc.
Game development, unless you have 50 million bucks to spend on it, is a matter of choices and tradeoffs. One thing generally comes at the cost of another.
Even Valve, completely self funded, fell victim to this with HL2. (completely different genre, but this holds for all game development).
This comment was edited on Oct 14, 09:10.