Gold - Return to Infinite Space

"Space is big. Really big. You just won't believe how vastly hugely mind-bogglingly big it is. I mean, you may think it's a long way down the road to the chemist, but that's just peanuts to space." So about the only thing to do with something so huge is go back, as This Shrapnel Games Press Release announces the completion of development on Weird Worlds: Return to Infinite Space, Digital Eel's wacky space adventure sequel. Pre-orders are now being accepted at the Shrapnel Games Store. Here's a bit:
Weird Worlds: Return To Infinite Space is the staggeringly brilliant follow-up game to the original, epic coffee-break game of space exploration, Strange Adventures In Infinite Space. Designed for Windows, the sequel is everything you enjoyed about the first game, along with a whole parsec or two of new stuff guaranteed to make even a Vulcan get excited. We're talking gorgeous new graphics, amazing new encounters, even more challenging combat, and more secrets than the strange guy down the hall who always wears that stained raincoat...
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Creston - the goal would then be to create a system for much better random generation... I think something like that needs to be redone with todays technology - it would probably be quite amazing

I think most people would just be annoyed at how the same everything looks. A Split planet wouldn't BE the same as an Argon planet, but they would look that way.

And seriously, that'd be a heck of a lot of work, and for what payoff? So people can roam around planets, without really a whole lot to do...

Would it be cool, yeah, definitely, but I can see how a dev would say "Errrmmm yeah. If you fund me 20 million dollars, I'll get started tomorrow."


therefore the kind of experimental gaming mindset that brought us things like Elite and Xcom and Midwinter and all that doesnt thrive in todays world

Well, you also have to consider that the reason that things like Elite and Xcom were considered so cool is because they were the FIRST to do it. In my opinion X2 >> Elite, and X3 will be >>>>>>>>>>>>>>>>>>>> Elite. It's got a lot of cool new stuff compared to X2, but it's still a "space game".
So if you're going to judge everything on which genre it falls in, I'm guessing nothing is new anymore.

this is what many people mean by "the death of PC gaming" and its not something that is going to happen - it has already happened

No. People bitch about the death of PC Gaming in relation to its small market compared to consoles, not because there's no cool stuff coming out.
Now, as far as innovation goes, I will say that the consoles are doing better than the PC is, but even on the consoles, they're still things that have been done before, only in new and interesting ways. That's not as prevalent on the PC, sadly. It's mostly "yet another RTS" or "Yet another shooter".

I find that I can't really get all that upset about it anymore. Gaming was bound to get Hollywood'ized at some point once it started growing and growing and growing, and the fucking suits came in. As a result, I buy far fewer games than I used to. Maybe ten a year, if that. I used to buy probably 50-70 games a year.

There's still good and great games coming out, you just have to be patient a bit. And in the end, they're still just rehashes of stuff that's come before, albeit done in a new way.
Btw, that's not always a bad thing. Like I said, X3 >>>> Elite, and to give another example, Hostile Waters (Antaeus Rising) >>>>> Carrier Command. (although not being able to move the carrier itself is a damn shame.)

Creston

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