A new Steam client has been released, updating the integrated Steam store and the Games list. The update will be applied automatically when your Steam client is restarted.
These changes are part of a larger set of features (collectively known as Steam 3) which will be introduced over the course of the coming months. Today's release allows Steam to offer a larger and more varied collection of games to our customers, and introduces a-la-carte purchases.
We hope everyone enjoys the changes.
And Don't forget to pre-order Rag Doll Kung Fu while it's still only $12.95!
Again, straight from Brad Wardell's mouth.
Does StarDock let you download/install the game online?
TotalGaming.net [(TG)] refers to our overall gaming network. You can buy our games inpidually at the store directly, or you can just pay $69.95[US] and get 10 tokens that you can use to get specific games at a steep discount. So even years from now, TotalGaming members may have their tokens that they can use to get a new game instead of getting titles they may not want.
To steal an analogy I saw online, it’s like iTunes for games. Except you can re-download our games at any time. Let’s say you lose your GalCiv CD, no problem, you can download the whole game from us as long as you have a valid serial number. Plus once you’ve registered once with us, you can lose your serial number too because we can resend it to you forever after. So even five years from now, you can get a new PC, put in your serial number (or have it emailed to you automatically if you’ve lost that) and install the latest/greatest version of our games.
The biggest advantage of [TG] is that there’s no hassle. There’s no digital rights management (DRM) or anything like that. You install the game on as many of your own computers as you want. We do keep track to make sure it’s not being installed from say California and New York at the same time, but if you want to put our games on your PC and laptop, knock yourself out.
Our primary concern is our customers –- the people who pay my salary. They’re my overlord and I don’t want to inconvenience them. Moreover, piracy is really about how many sales are actually lost. What we do is put out free updates after release. We got "Editor’s Choice Awards" from most of the major game magazines for the original Galactic Civilizations, and that was on the 1.0 version in the box. However, we put out tons of updates after release that greatly enhanced that experience.
So let’s say someone got a "warez" copy. If they like the game, they’re going to want the updates, and to do that, they have to have a valid serial number that is verified on the server side (i.e. no cracks). So at that point, we’re going to get that sale. Or we would have never gotten the sale.
I don’t like game companies treating me like a criminal. If I’m paying $50[US] for a game then I better well be able to put it on my laptop and PC and not have to futz around with keeping track of the CD. Besides, I end up losing my CDs anyway.
Our primary concern is our customers –- the people who pay my salary. They’re my overlord and I don’t want to inconvenience them. Moreover, piracy is really about how many sales are actually lost. What we do is put out free updates after release. We got "Editor’s Choice Awards" from most of the major game magazines for the original Galactic Civilizations, and that was on the 1.0 version in the box. However, we put out tons of updates after release that greatly enhanced that experience.
So let’s say someone got a "warez" copy. If they like the game, they’re going to want the updates, and to do that, they have to have a valid serial number that is verified on the server side (i.e. no cracks). So at that point, we’re going to get that sale. Or we would have never gotten the sale.
I don’t like game companies treating me like a criminal. If I’m paying $50[US] for a game then I better well be able to put it on my laptop and PC and not have to futz around with keeping track of the CD. Besides, I end up losing my CDs anyway.
I hope you don't apply this thinking to life: you'll never be 100% successful, so don't even bother.
thats why its done over time, so people aren't outraged.
I have a problem with the slippery slope argument, all it does is give justifcation for panic and despair prematurely. We're talking about software here, if people are really pissed, and the slope does go downhill, public outrage will make it go back up.
Dammit, pay attention! He said he used it on some of his friends computers!
I have not read every single post in this thread so please forgive me if this has been covered. There seems to be no "proof" that those of us who play HL2 and other Valve games will be able to continue to access those games if/when Valve/Steam go under. Is there any "proof" that we will NOT be able to play those games if/when Valve/Steam go under? Has there been any statements that tell us sorry you are just shit outta luck?
Like someone else has mentioned. I think steam is a slippery slope, and if you accept it. warts and all without protest. things will get worse over time. companies need to conform to our wishes...voting with your wallet isn't the best way to look at it either, cuz too many people buy stuff without knowing what they're actually getting, so sales shouldn't really be interpreted as approval/votes of support