Black & White 2 Patch

An English-language demo for Aurora Watching: Gorky Zero is now available, offering the opportunity to sample a translated/subtitled Metropolis Software's third-person action sequel. The demo surfaced over the summer to little notice, but was discovered by 3D Gamers, where the 158 MB download can be found. The demo is also mirrored on FileFront, Strategy Informer, and Worthplaying.
View : : :
21.
 
Re: No subject
Oct 9, 2005, 07:54
21.
Re: No subject Oct 9, 2005, 07:54
Oct 9, 2005, 07:54
 
Well there were some design questions I would love to ask Peter 'WTF were you thinking when you did this?'.

Example, when you pick up a tree to either put in the store house, improove happyness, or to build with you get a little evil sign, EACH AND EVERY TIME. Why am I being evil if I'm trying to help my people?
If the storehouse is full of wood/ore/grain, why are people still going after these resources even if they aren't assigned to do anything?
If people migrate to my city, and abandon their city, why do I have to go capture it and get even more evil for capturing an abandon'd city? Why am do I get evil for for making an armory? Don't these people want protection?
Why is it 5 times harder to pick up stuff and place stuff compaired to the first game?
My roomate who hadn't played the first game but wanted to try out this one was playing it and got totally frustrated to the point he quit playing.

If you want to play evil the game is a snap, but trying to play good and your pretty much punished through out the entire game.

Sorry but that is just a crock of shit. I've been playing good and so far im on 90% good and i'm on the 6th level. It isnt hard to do, and if you understand how the game works, you'll understand how to play the game as good.

Just a couple of other things though that aren't so "smack down" as it were:

1: Picking up trees does give you evil yes. But if you notice when you put either the tree back in the ground, god build, or put it in the storehouse you get a little "good". It does even it's self out there.

2: The people do what they think is necessary. If you have say 50 buildings under construction, some will build, some will collect resources, even if the storehouse is full. Also i think that if trees are closer to the object being built than the storehouse, they'll go for the tree.

3: If you want to become a purely good god you dont take over any towns. You merely build up the single town you star with. I've had some absolutely huge cities (population of 600 with space for 780) with about 35k impressiveness and it looks gorgeous.

Date
Subject
Author
1.
Oct 8, 2005Oct 8 2005
2.
Oct 8, 2005Oct 8 2005
3.
Oct 8, 2005Oct 8 2005
4.
Oct 8, 2005Oct 8 2005
5.
Oct 8, 2005Oct 8 2005
6.
Oct 8, 2005Oct 8 2005
7.
Oct 8, 2005Oct 8 2005
8.
Oct 8, 2005Oct 8 2005
9.
Oct 8, 2005Oct 8 2005
10.
Oct 8, 2005Oct 8 2005
11.
Oct 8, 2005Oct 8 2005
12.
Oct 8, 2005Oct 8 2005
13.
Oct 8, 2005Oct 8 2005
14.
Oct 8, 2005Oct 8 2005
15.
Oct 8, 2005Oct 8 2005
18.
Oct 9, 2005Oct 9 2005
19.
Oct 9, 2005Oct 9 2005
 21.
Oct 9, 2005Oct 9 2005
     Re: No subject
22.
Oct 9, 2005Oct 9 2005
      Re: No subject
28.
Oct 10, 2005Oct 10 2005
     Re: No subject
24.
Oct 9, 2005Oct 9 2005
25.
Oct 9, 2005Oct 9 2005
     Re: No subject
16.
Oct 9, 2005Oct 9 2005
17.
Oct 9, 2005Oct 9 2005
20.
Oct 9, 2005Oct 9 2005
23.
Oct 9, 2005Oct 9 2005
26.
Oct 9, 2005Oct 9 2005
27.
Oct 9, 2005Oct 9 2005