id Software Lawsuit - Adrian Carmack Fired

Videogame Maker Id Software Rejected Offer From Activision (thanks Bob Woodward) is a subscription-only article from the Wall Street Journal based on a lawsuit filed by id software co-owner Adrian Carmack revealing that the artist and id Software cofounder was recently fired (maybe I'm just the last to learn this, as his "retirement" is mentioned in his Wikipedia Bio). Also revealed in the court filings is that Activision offered id $90 Million last year for the DOOM, Quake, and Wolfenstein properties and was considering making an offer of $105 million for the entire company. The article explains why this information would come to light in court: "Adrian Carmack claims the decision not to sell the company was part of an effort to force him to sell his shares back at a fraction of what he would have made in a sale to Activision. Under terms of a contract he has asked the court to void, Mr. Carmack would have to sell his 41% stake in the company for $11 million, below the $40 million he might have reaped from Activision." It is not clear how Adrian Carmack ended up 41% owner of the privately held company: He was one of its original founders along with John Carmack (no relation), Kevin Cloud, and John Romero, but since then Romero parted ways and Todd Hollenshead and Tim Willits were granted ownership stakes early last year (story). The article's conclusion sums up the legal action: "In a filing earlier this month, he claims the other owners fired him after he refused an offer to be bought out for $20 million. The Activision offer was revealed by a filing by Mr. Carmack seeking to have his employment contract declared invalid. He contends Id's other owners rejected the Activision offer so they could acquire his shares as a price below what they might later fetch." The article reports both id and Activision as either unwilling or unable to respond.
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Regarding ID & Doom3
Sep 28, 2005, 20:07
Regarding ID & Doom3 Sep 28, 2005, 20:07
Sep 28, 2005, 20:07
 
Doom3 wasn't really very scary. The only good part was when that guy is hanging from the ceiling & starts screaming. That was very creepy.

The reason it isn't scary is because it resorts to cheap thrills that get old fast. It's almost always dark. The triggered creatures...

Doom2 was fun because it was hell overflowing. When you saw an archvile, you were terrified because you knew that no matter what you did, you were going to have to fight more creatures. The archvile was intelligent & would teleport to the back of the horde. He wouldn't teleport with a mere few creatures but with at least a dozen. I remember seeing two archviles, 3 hellknights, 10 imps, undead all over the place, and cacodemons flying around all at once!!

The other thing that was scary in Doom2 was the corpses on pikes, the satanic references, candles burning, bodies twitching, legs and arms dismembered from torsos, walls bleeding, and Doom2 was far more frightning than Doom3 simply based on that. The only crossover was a twitching torso, that's it. Oh, the walls were made flesh, which was pretty well done, but it still lacked.

The problem is that ID employees got old. A teenager doesn't have any problem thinking about Satan, dressing up evil on a daily basis, and surrounding themselves with twisted music, posters, and watching satanic movies. The older people get the more they concern themselves with saving their lives and their souls. ID is unable to make a scary game because they're all old farts. Hell was practically empty and it was tiny. There should be little babies being ripped apart by imp demons and women being raped by the horns of some strange demon or being eaten out by a cacademon. There should be men being dismembered by hell knights and little dogs too, puppies even. Make it disturbing. Make it ultra-violent. Make it say fuck you in the face of religion and peta or it isn't convincing as evil. Doom3 wasn't scary. It was timid and lame and lifeless. Doom2 was very scary. It was about hell. Doom3 was about something else; but it wasn't really hell. Maybe the nicest part of hell where demons are stunted, retarded, but graphically better representations of their former selves.

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