id Software Lawsuit - Adrian Carmack Fired

Videogame Maker Id Software Rejected Offer From Activision (thanks Bob Woodward) is a subscription-only article from the Wall Street Journal based on a lawsuit filed by id software co-owner Adrian Carmack revealing that the artist and id Software cofounder was recently fired (maybe I'm just the last to learn this, as his "retirement" is mentioned in his Wikipedia Bio). Also revealed in the court filings is that Activision offered id $90 Million last year for the DOOM, Quake, and Wolfenstein properties and was considering making an offer of $105 million for the entire company. The article explains why this information would come to light in court: "Adrian Carmack claims the decision not to sell the company was part of an effort to force him to sell his shares back at a fraction of what he would have made in a sale to Activision. Under terms of a contract he has asked the court to void, Mr. Carmack would have to sell his 41% stake in the company for $11 million, below the $40 million he might have reaped from Activision." It is not clear how Adrian Carmack ended up 41% owner of the privately held company: He was one of its original founders along with John Carmack (no relation), Kevin Cloud, and John Romero, but since then Romero parted ways and Todd Hollenshead and Tim Willits were granted ownership stakes early last year (story). The article's conclusion sums up the legal action: "In a filing earlier this month, he claims the other owners fired him after he refused an offer to be bought out for $20 million. The Activision offer was revealed by a filing by Mr. Carmack seeking to have his employment contract declared invalid. He contends Id's other owners rejected the Activision offer so they could acquire his shares as a price below what they might later fetch." The article reports both id and Activision as either unwilling or unable to respond.
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112 Replies. 6 pages. Viewing page 4.
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52.
 
I call shenanigans
Sep 27, 2005, 21:26
52.
I call shenanigans Sep 27, 2005, 21:26
Sep 27, 2005, 21:26
 
I call shenanigans on this story. It smacks of BS. JC not wanting to sell BECAUSE he wants to screw AC out of some money?? Umm from everything else we know about him he wouldn't want to sell BECAUSE he loves running his own shop, being master of his domain, calling all the shots, making whatever game he wants, and then releasing the code 3 years later. Adrian's story just doesn't add up to me...

If you take this story's claims as fact then I'd like to sell you a copy of Duke Nukem Forever...

51.
 
Maybe...
Sep 27, 2005, 21:25
51.
Maybe... Sep 27, 2005, 21:25
Sep 27, 2005, 21:25
 
Perhaps the gaming industry is taking it's cue from Hollywood, and this is all a publicity-grab to stir up interest in an impending release?

(Probably not, but I like my version better)
---
Chris.
50.
 
BUUUURN THEM!!
Sep 27, 2005, 21:02
50.
BUUUURN THEM!! Sep 27, 2005, 21:02
Sep 27, 2005, 21:02
 
Somehow I don't see JC as being part of the alleged scheme, Hollensheadand Willitts though, they always struck me as a couple of tools. Fucking wine connoisseur magazine interviews.....that says it all. They prolly play golf as well

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"Both the “left” and the “right” pretend they have the answer, but they are mere flippers on the same thalidomide baby, and the truth is that neither side has a clue."

- Jim Goad
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49.
 
An old, OldManMurray quote
Sep 27, 2005, 21:00
49.
An old, OldManMurray quote Sep 27, 2005, 21:00
Sep 27, 2005, 21:00
 
From the days of Paul Steed's departure:

"As far as problems inside id go, we'd just like to state for the record that we're firmly on whichever side of the issue Adrian Carmack is on. We'd hate to think that he may eventually get around to firing someone we do care about, such as himself, Adrian Carmack."

48.
 
Re: Sad
Sep 27, 2005, 20:59
48.
Re: Sad Sep 27, 2005, 20:59
Sep 27, 2005, 20:59
 
Beginning of the end for id. I'm not surprised JC is thinking of quitting... he can go on to his Armadillo Aerospace,

Yes, I'm sure John Carmack is happy to spend time away from his dysfunctional family known as id. Besides, if his rocket ever gets off the ground, he can make more money putting one satellite into space than he ever made at id.

Avatar 13530
47.
 
Sad
Sep 27, 2005, 20:22
47.
Sad Sep 27, 2005, 20:22
Sep 27, 2005, 20:22
 
Beginning of the end for id. I'm not surprised JC is thinking of quitting... he can go on to his Armadillo Aerospace, and let Activision buy the company and turn it into a crap factory. id will go the way of Origin and all the other original development companies that got acquired and homogenized.

id will still make good engines as long as they keep John Carmack... but I think he will have little incentive to continue for long with the kinda crap that is currently happening.

Good bye id.

So long, and thanks for all the gibs.

Dreaming Demon, formerly Tikatt, formerly The Raven
Avatar 15062
46.
 
Re: Survivor
Sep 27, 2005, 20:15
46.
Re: Survivor Sep 27, 2005, 20:15
Sep 27, 2005, 20:15
 
Imagine if HL2 came out first? Shit Doom 3 would have sold half as much initially.
Doom 3 would have sold just as many copies. People bought it because of the name, for the nostalgia factor, and/or to see how the world and story of Doom had changed. Half-Life 2 has nothing to do with Doom and therefore doesn't provide any of those things.


45.
 
Re: Wow
Sep 27, 2005, 20:11
45.
Re: Wow Sep 27, 2005, 20:11
Sep 27, 2005, 20:11
 
So, the other owners didn't let him retire, they fired him, and counted on the previous policy (which would have forced those fired to sell their shares back to the other owners). And now it's in court. Did I get that right? I'm not good with business stuff like this

Yep, it's known as a "shotgun clause". They can claim that it's in the best interests of the corporation to have him removed. It really amounts to little more than greed in most cases though.


Cake is good... ice cream with cake is better...but no one is ever disapointed with just the cake.
"And then, suddenly and without warning, it turned into a real-life case of hungry, hungry hippos."
- Stephen Colbert
44.
 
Re: Wow
Sep 27, 2005, 20:11
44.
Re: Wow Sep 27, 2005, 20:11
Sep 27, 2005, 20:11
 
Did I get that right? I'm not good with business stuff like this.
Yes, that is spot on. You underestimate yourself.


43.
 
Re: Sell
Sep 27, 2005, 20:07
43.
Re: Sell Sep 27, 2005, 20:07
Sep 27, 2005, 20:07
 
But we can only hope they release the next engine as open source
If id is ever sold you can kiss future open source software releases from it goodbye. Name a publisher-owned developer with an open source game engine.


42.
 
Re: Wow
Sep 27, 2005, 20:04
42.
Re: Wow Sep 27, 2005, 20:04
Sep 27, 2005, 20:04
 
Doom and Quake are mighty Intellectual Properties
I disagree especially once the Doom movie bombs. Doom and Quake are popular amongst a large portion of the PC video game crowd, but the popularity of those properties hasn't translated to other media such as books, music, movies, and television. A truely valuable IP is one which dominates multiple media like a Star Wars or Lord of the Rings.


41.
 
Right...
Sep 27, 2005, 20:04
41.
Right... Sep 27, 2005, 20:04
Sep 27, 2005, 20:04
 
And hence why Doom 3 failed to capture the hearts and minds of anyone it seemed once HL2 hit full force. Doom 3 was a remake and I felt it didn't have everything the original had, especially the Coop mode.

They could have spent the time and effort on a new IP don't you think? Doom on Earth(TM) sorry ID! Something other than the bomb they just put out.

40.
 
Re: Wow
Sep 27, 2005, 20:03
40.
Re: Wow Sep 27, 2005, 20:03
Sep 27, 2005, 20:03
 
I have to admit, Adrian Carmack is my favourite texture artist. Even early on, the textures (when aligned) fit well together and never looked out of place. He knew to make good solid borders around those edges so that mappers could experiment with different textures on the same face (wall). If those borders didn't exist, then extra geometry would havta be added to avoid the texture(s) bleeding into another texture which looks stupid. I hope things work out for him even though i know he isn't hurting financially :-)

39.
 
Re: Wow
Sep 27, 2005, 19:53
39.
Re: Wow Sep 27, 2005, 19:53
Sep 27, 2005, 19:53
 
I blame Martha Stewart

38.
 
Re: Survivor
Sep 27, 2005, 19:52
38.
Re: Survivor Sep 27, 2005, 19:52
Sep 27, 2005, 19:52
 
Far Cry also kicks Doom 3's ass inside out. At least we got to go outside and see the birds, water, and SUN for gods sake!

There are no birds on Mars. Not much water, either. Also, the sun is a lot further away.

Whining about those things not being in Doom 3 is silly. They weren't supposed to be there. It wasn't set on a tropical island, it was set in a dark, dank research facility on a moon of Mars.

37.
 
Survivor
Sep 27, 2005, 19:48
37.
Survivor Sep 27, 2005, 19:48
Sep 27, 2005, 19:48
 
ID only survived this latest round of cutting edge games by releasing their product a few months before the clobbering Half Life 2 came out.

Imagine if HL2 came out first? Shit Doom 3 would have sold half as much initially. Far Cry also kicks Doom 3's ass inside out. At least we got to go outside and see the birds, water, and SUN for gods sake!

PLUS doom 3 didnt even have coop play like Doom 1 had. Sounds like they are in a state of regression to me.

SELL YOU FOOLS< SELL NOW!

GET INTO THE CHOPPA, NOWWWWwwww. - Arnold

36.
 
Re: Wow
Sep 27, 2005, 19:42
36.
Re: Wow Sep 27, 2005, 19:42
Sep 27, 2005, 19:42
 
My read on this is that A. Carmack wanted to retire, but hold on to his shares in the company (which hasn't been the previous practice at id). The other owners said no, but offered to buy his shares before he left. He wanted as much for them as they were worth to Activision, but the other owners didn't want to offer that much.
Activision would have paid a premium for id...the evil they would create from that take-over would endear them to Satan to almost the degree of EA.
So, the other owners didn't let him retire, they fired him, and counted on the previous policy (which would have forced those fired to sell their shares back to the other owners). And now it's in court. Did I get that right? I'm not good with business stuff like this.

id has been in some very rough spots personel-wise before, they've always pulled through. I hope they do, they've always been a big force keeping PC gaming moving forward (on graphics at least). CryTek and Valve may have learned how to write pretty and fast graphics engines now...I don't know, maybe id's time is past, maybe not.

On WoW - Sixis - 60 Paladin of Azure Brigade (Garona)
35.
 
Correction
Sep 27, 2005, 19:42
35.
Correction Sep 27, 2005, 19:42
Sep 27, 2005, 19:42
 
Wolfenstein by Sirius software was made in the early 80's.

Wolfenstein and Doom 1 werea round 1995 or so.

So Wolfenstein wasn't even ID's IP or idea in any way shape but maybe form.

34.
 
Re: All about the Benjamins
Sep 27, 2005, 19:42
34.
Re: All about the Benjamins Sep 27, 2005, 19:42
Sep 27, 2005, 19:42
 
/me is bringing out the buckets of water to pour over the flames

Avatar 571
33.
 
Fantz
Sep 27, 2005, 19:40
33.
Fantz Sep 27, 2005, 19:40
Sep 27, 2005, 19:40
 
Well then keep waiting bro.

I mean they just released DOOM 3.

Think about it. No wait, think about it again.

Doom 3. Uh, besides Wolfenstein, which I played on my Apple IIe by Sirius software, not ID, was the only other IP they made. Both were around 1995 or so right?

Doom 3, took 10 years for them to come up with this "new" game?

ID - Stick with games engines. Leave the games to better writers and story tellers.

112 Replies. 6 pages. Viewing page 4.
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