Doom 3 was not a lose/lose situation. Had the game been a great game everyone would have won, except for maybe Riley and Tumbler, as one hates good games and one hates games that aren't made by DICE.
I thought the game was amazing at first. I loved id's attention to the plot, and I thought the pda was a great way to give it to you. People that cared could pay attention, people that didn't could simply run and gun. I especially loved that you could listen to it while moving, saving time and keeping the game going at a good clip.
What I didn't like was the design. The darkness was great for a while, but should have been the exception, not the rule. As the rule you'd find yourself getting bored and the gimmick wearing off.
As I mentioned, I also thought the level design was dull. I thought the game design, between the plot and the hallucinations, was great. A HL ripoff, right down to the G-Man? Arguably, but it isn't like HL wasn't an entirely original plot, anyway.
It was just killed by being ultra repetitive gameplay and level design.
As for survival horror, we just got RE4 last weekend. I never dug the RE games, but wow. This game is unmatched for survival horror. I never thought a console game could top similar PC games, but this one just slaughters them. Right down to the locational damage actually making a difference. It's so much fun to pop guys in the knees, drop them, then take them out while they're immobilized.
What separates this game from, say, Doom 3, is variation. You aren't simply doing the same thing over and over and over and over in RE4 like you did in Doom 3.
Doomriders: the first new band worth a signature - http://www.deathwishinc.com/