...ok. I already brought up the possibility that they certainly might not do this in my original post. I then followed with my personal opinion that they would, and made it clear it was my opinion. Are you arguing I shouldn't express an opinion? I didn't state it as fact.
Opine away. My point was never about what their intentions were, it was about what the reality of the situation might be. I'm not trying to argue about whether they are good or evil. My point was simply that theorizing about future events for which we have no data is not really constructive. There is no rational way to tell if Valve shutting down would result in the HL2 content being unlocked or not. People's opinions notwithstanding.
I then brought up a situation that I think leaves the customer much more dependant on an outside source to run yet I don't see people like Riley flipping out over it.
I think that illustrates my point nicely, and where I have to agree with Riley. When you buy a MMO game, you do so with the full understanding that it IS a MMO game. And you understand that that means you need to connect to the game server to play your game.
The same is not true (in the slightest) of buying a FPS. Someone going to the store to buy a FPS isn't going to consider the fact that they may be required to connect to a central server to play the game. It's a matter of expectations.
Now you can argue that if enough companies go the way Valve is, then expectations would change, and I'd agree with you. But that doesn't change the fact that
now Valve caused (or potentially caused) a great deal of hassle with the policy the implemented. One that really has no practical purpose. But I suppose we can argue that point another day.
This comment was edited on Sep 28, 22:46.