Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
User Settings
LAN Parties
Upcoming one-time events:
Germany 08/31
Chicago, IL USA, IL 10/19

Regularly scheduled events

Morning Q&As

  • Elder Scroll IV
    Gamecloud's Elder Scrolls IV: Oblivion Q&A talks with Pete Hines of Bethesda Softworks about the next installment in the Elder Scrolls series of RPGs: "We did three whole new combat systems before settling on the one that’s in the game now. We really are striving to get the feeling of guys bashing each other with swords. So it plays better and it looks better. You’re in control of it more and you understand what’s going on in the game. There’s no hidden “to hit” rolls that cause you to miss when your sword clearly hits the guy. The stats control the damage you do when you hit, not whether or not you hit. There are special moves you can perform and the blocking is active. So the timing of it becomes a key strategy in fighting."
  • Nice Tech
    Gamecloud's Nice Tech Q&A talks with Doug Littlejohns and Paul Baker about their new company Nice Tech and its MMOG technology: "Publishers are still wary about the challenges, costs and risks of developing MMOGs. Nice Tech's technology will provide a solution to these problems. The technology (see below) changes the design process - designers and producers can test content and gameplay in a live environment from the start of the product development process. In addition, the player will not be restricted to follow developer code scripts. The result will be innovative and truly interactive content that will ultimately rival reality itself."

35. Re: No subject Sep 26, 2005, 20:03 Squirmer
They grouped bladed weapons together to help playability. Now I can experience much more of the game using the single Bladed skill rather than needing to replay the game six times to try each weapon. I really don't know why people are complaining about that.

As for the combat, let's face facts here: Morrowind's combat sucked. Hard. It was awful. Why the hell do people want the same system in Oblivion?

Morrowind used pen and paper systems in a first person 3D setting and it just didn't work very well. Now they're taking advantage of that first person perspective by giving us more direct control, and that's a very good thing.

Like most others I do agree that the compass sounds like a bad idea. I can't imagine it will be very satisfying chasing an arrow around. I'd much prefer to follow directions, using my (unmarked) map, reading road signs and asking around. Some people might find it time-consuming, but come on, it's The Elder Scrolls. You're supposed to spend hundreds of hours playing it.

Previous Post Next Post Reply Quote Edit Delete Report
    Date Subject Author
  1. Sep 26, 10:11 No subject space captain
  2. Sep 26, 10:17  Re: No subject Moonbender
  3. Sep 26, 10:19  Re: No subject Pineapple Ferguson
  4. Sep 26, 10:28   Re: No subject Moonbender
  7. Sep 26, 12:54    Re: No subject Ratty
  11. Sep 26, 13:49     Re: No subject Semantics
  12. Sep 26, 14:36      Re: No subject Ratty
  13. Sep 26, 14:44       Re: No subject Masa
  14. Sep 26, 14:47       Re: No subject SquirrelZero
  15. Sep 26, 15:07        The RPG is going down the drain... Pr()ZaC
  17. Sep 26, 15:40         Re: The RPG is going down the drain... Cabezone
  18. Sep 26, 16:05          Re: The RPG is going down the drain... SquirrelZero
  19. Sep 26, 16:20          Re: The RPG is going down the drain... Pr()ZaC
  21. Sep 26, 16:44           Re: The RPG is going down the drain... Creston
  22. Sep 26, 17:00            Re: The RPG is going down the drain... Pr()ZaC
  23. Sep 26, 17:17             Re: The RPG is going down the drain... SquirrelZero
  25. Sep 26, 17:29              Re: The RPG is going down the drain... itzaaron
  29. Sep 26, 18:02               Re: The RPG is going down the drain... Cabezone
  24. Sep 26, 17:23             Re: The RPG is going down the drain... Creston
  26. Sep 26, 17:32           Re: The RPG is going down the drain... Cabezone
  27. Sep 26, 17:49            Re: The RPG is going down the drain... Moonbender
  28. Sep 26, 17:58             Re: The RPG is going down the drain... Cabezone
  20. Sep 26, 16:43          Re: The RPG is going down the drain... FourPak
  48. Sep 27, 03:40         Re: The RPG is going down the drain... Ray Marden
  16. Sep 26, 15:09        Re: No subject DedEye
  8. Sep 26, 13:18  Re: No subject nin
  5. Sep 26, 10:35 No subject space captain
  6. Sep 26, 11:59 No subject nightfend
  9. Sep 26, 13:21 Nice Tech asrof
  10. Sep 26, 13:45 No subject Masa
  30. Sep 26, 18:08 No subject space captain
  31. Sep 26, 18:17  Re: No subject SquirrelZero
  32. Sep 26, 18:41   Re: No subject Cabezone
  33. Sep 26, 18:59 No subject MacD
  34. Sep 26, 19:59  Re: No subject Cabezone
>> 35. Sep 26, 20:03  Re: No subject Squirmer
  36. Sep 26, 20:25   Re: No subject Moonbender
  39. Sep 26, 21:17    Re: No subject Squirmer
  40. Sep 26, 21:31    Re: No subject Dreagon
  42. Sep 26, 21:55     Re: No subject Jarek Forhanon
  43. Sep 26, 22:19      Re: No subject Dreagon
  44. Sep 26, 22:46       Re: No subject itzaaron
  45. Sep 26, 23:41        Re: No subject Jarek Forhanon
  46. Sep 27, 00:55         Re: No subject Dreagon
  47. Sep 27, 01:40          Re: No subject Jarek Forhanon
  52. Sep 27, 09:36       Re: No subject Squirmer
  53. Sep 27, 10:32        Re: No subject Creston
  37. Sep 26, 20:42 No subject space captain
  38. Sep 26, 20:54  Re: No subject SquirrelZero
  41. Sep 26, 21:42 No subject nightfend
  49. Sep 27, 08:24 No subject space captain
  50. Sep 27, 09:00  Re: No subject Bill Nakano
  51. Sep 27, 09:23 No subject space captain


Blue's News logo