Heroes of the Pacific Takeoff Tomorrow

Let the epic air battles commence - Heroes of the Pacific cleared for take off! (thanks Frans) announces that Heroes of the Pacific will ship tomorrow, when the World War II aerial combat game will be available for PC, Xbox, and PS2. Accompanying the announcement is the release of a new launch trailer for the game, which can be found on the Codemasters Website (registration required), with one or more of the various versions of the clip mirrored on 3D Gamers and FileFront. Here's a bit from the release announcement:
From exhilarating head-to-head dog-fighting with huge numbers of enemy aircraft, bombing aircraft carriers to mounting massive attacks on land-based targets, Heroes of the Pacific delivers full on aerial combat adrenaline that gets you up close and personal with the Japanese air force and navy.

Beginning with the 1941 attack on Pearl Harbor, the game’s epic and enthralling story line unfolds through 26 missions taken from real events of the U.S. Air Force campaign in the Pacific.

Battles take place in hotspots such as Pearl Harbor, Leyte and Imo Jima. You’ll need all your courage and ace flying skills to dodge the intense enemy fire when you come under attack with up to 150 planes filling the skies in a single confrontation!
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Re: WWII
Sep 22, 2005, 21:49
14.
Re: WWII Sep 22, 2005, 21:49
Sep 22, 2005, 21:49
 
I'm a huge fan of military aviation, WW2 to the modern era. I think if you're going to make a simulation game that strives for realism and dogfighting, then yes, WW2 is your only option.

But really, an arcade-style game doesn't really benefit from a realistic period setting, if you ask me. It doesn't benefit from having real life battles, real life planes. It's been done before, so why keep doing it? What's the point?

If they're going to continue making arcade flight games, I would really like them to branch out to some more fictional stuff. Crimson Skies, both on PC and Xbox, were great games. That's how it should be done. Crimson Skies seemed to take all the stuff that people actually idealise about fighter pilots and dogfights and put it into one slick package. Dogfights, absurd flight moves, flying through tight spaces, and stunts. Flight games used to be my favorite game genre. But the lack of creativity on the part of the developers really sank the industry. They refused to leave realism behind.


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