Rag Doll Kung Fu Steam Plans

Valve announces plans to release Rag Doll Kung Fu via Steam next month:
Rag Doll Kung Fu Available Via Steam October 12th

Rag Doll Kung Fu, a wildly entertaining new game from designer Mark Healey, will be made available to gamers everywhere on October 12, 2005 via Steam.

Featuring a wide collection of single and multiplayer games, either online or with multiple mice, Rag Doll Kung Fu provides players with one of the most creative and unique game experiences delivered in years. Additionally, between game rounds, the challenges of an aspiring Kung Fu master are revealed via outlandish cut scenes inspired by classic Kung Fu cinema.

The game is the brainchild of artist and designer Mark Healey (who moonlights as a lead artist at Lionhead Entertainment). During last year’s Game Developer Conference, Healey presented Rag Doll to industry colleagues. Immediately after this presentation, several Valve employees invited Healey to visit Valve and discuss Steam distribution of Rag Doll Kung Fu.

"Rag Doll was originally just an idea for me and some friends to have some fun making an old style Kung Fu movie," said Healey. "It's amazing to think that a tongue in cheek film project has now evolved into a full game being distributed via Steam. I hope everyone enjoys it as much as my friends and I enjoyed making it."

Steam offers developers and publishers a direct distribution channel to over 5.5 million customers. Rag Doll Kung Fu will be made available for purchase via Steam on October 12, 2005 for $12.95. For more information on Steam, please visit www.steampowered. For more information on Rag Doll Kung Fu, please visit http://www.ragdollkungfu.com.
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130 Replies. 7 pages. Viewing page 1.
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130.
 
Re: Steam good, retail stores bad
Sep 26, 2005, 13:11
Re: Steam good, retail stores bad Sep 26, 2005, 13:11
Sep 26, 2005, 13:11
 

Sure, just after you take your own advice.

Wait, did you just pull an "i'm rubber, you're glue"? Clever! The other kids in kindergarten must be so impressed.

What's wrong with it? How about the fact his sweeping generalization was accurate? You're letting your infantile obsession get in the way of the issue, which, as previously mentioned, just makes you look like the idiot.

Well now aren't we just demonstrating a fucking pathetic understanding of the issue and what a sweeping generalization actually is. Trust me dude, the only person looking like an idiot in this two-person conversation isn't me.

You know, an alert reader (which you obviously aren't) would note that I didn't say a damn thing about whether or not he's an asshole. I was talking about the fact that you are an asshole, which you have proven quite nicely.

You're quite the fucking detective! I've gladly admitted that I'm an asshole in the past, but I would argue that only the people who deserve it see me that way. Get lost, crapsack. You really don't want to get into this with me.

129.
 
Re: Steam good, retail stores bad
Sep 26, 2005, 12:08
Re: Steam good, retail stores bad Sep 26, 2005, 12:08
Sep 26, 2005, 12:08
 
Just got back from Hurricane Rita. I see that this thread is still going strong.

Lets get it up to 150 posts people

You cannot make anything fool-proof. The fools are too inventive

GW: Tr Gandhi (Ra/Ele lvl 20), Shiva Sung (Mo/Me lvl 20), Rana Pratap Singh (Wa/Ne lvl 8)
You cannot make anything fool-proof. The fools are too inventive

GW: Tr Gandhi (Ra), Shiva Sung (Mo), Mangal Pandey (Ne), Rana Pratap Singh (Wa), Boddhi Satwa (Ri), Bhagat Singh (De), Bahadur Shastri (Pa)
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128.
 
Re: Steam good, retail stores bad
Sep 26, 2005, 08:46
Re: Steam good, retail stores bad Sep 26, 2005, 08:46
Sep 26, 2005, 08:46
 
How about you just shut your fucking mouth there, buddy boy?

Sure, just after you take your own advice.

He answered a sweeping generalization with a sweeping generalization... what the fuck is wrong with someone calling him on it?

What's wrong with it? How about the fact his sweeping generalization was accurate? You're letting your infantile obsession get in the way of the issue, which, as previously mentioned, just makes you look like the idiot.

Riley is an asshole and anything he has coming to him he deserves.

You know, an alert reader (which you obviously aren't) would note that I didn't say a damn thing about whether or not he's an asshole. I was talking about the fact that you are an asshole, which you have proven quite nicely.

127.
 
Re: Steam good, retail stores bad
Sep 25, 2005, 22:02
Re: Steam good, retail stores bad Sep 25, 2005, 22:02
Sep 25, 2005, 22:02
 
Man, it's all good to rip on him when he's talking out of his ass, but would you just stfu when that's not the case? He could call the sky blue, and you'd still be here with your tired rants and insults claiming he was wrong.

No.

It's pretty damn obvious that people who don't like to go outside would be in favour of a distribution system that doesn't involve going outside. Trying to argue against the point just because Riley said it doesn't make you clever, it makes you an idiot. Fighting Riley by becoming a bigger asshat than him is a pretty dumb way to go about it.

How about you just shut your fucking mouth there, buddy boy? He answered a sweeping generalization with a sweeping generalization... what the fuck is wrong with someone calling him on it? You don't even understand that, and you expect us to fucking care about anything you have to say? Get lost. Riley is an asshole and anything he has coming to him he deserves. Thanks to the vigilant effort of the people of these boards, he's now a running joke and the tinfoil hat laughing stock mascot of blues. Carry on.

126.
 
Re: Steam good, retail stores bad
Sep 24, 2005, 18:15
Re: Steam good, retail stores bad Sep 24, 2005, 18:15
Sep 24, 2005, 18:15
 
And thus when people get tired of paying the high prices, they won't support said systems.
The point is to speed up the process and kill such systems before they get much of a foothold.

It's just hyprocritical, but hardly irony.
Consult a dictionary. It's quite ironic to accuse people who oppose Steam of having a key trait of those who support it.

So, in all that mass of words and sentences, what's your point? Not that I can't read
Well then you should employ your reading skills a bit and actually read all the words. You should get the gist of it then.

If enough people see the same problems as you do, then support for it goes down.
Pointing out the problems and shortcomings to people who are unaware of them will accelerate the process.

I'm sorry, I'm just not seeing the whole cloak and dagger scenario going on here with these companies.
You need to do a little research. Look at what the music companies are doing with the latest music CD's. They contain copy-protection which prevents the conversion of the tracks to an unprotected computer format and even prevents playback on a PC*. If you want to listen to the music on a computer, you have to use the copy-protected WMA files on the CD which cannot be transferred to other computers or portable music devices. So, customers who want access to that music on other devices and computers have to pay again to use it on them. While current video DVD's are already copy-protected to prevent the transfer of the files to other devices*, the next generation of video discs will have even more stringent copy-protection which will better limit playback of the discs on unauthorized players and devices and those of unauthorized regions. Finally, Tivo and other DVR's are implementing copy-protection schemes which will prevent the recording of more types of content and even prevent playback of previously recorded content which the content provider deems to be "expired." So, if you want to watch an old episode of a show, you'll have to purchase it on DVD to do so.

The bottom line is that content companies want customers to have to play repeatedly for access to the same content. That is the general direction they are moving. By advancing in that direction in small steps, content providers hope that customers will become so accustomed to each new limit since it is not much different than the previous one that they won't complain en masse.


*Yes, some current copy-protection methods can be circumvented, but it is difficult or limiting in many cases and is illegal to do so in the U.S. in most cases. Plus, the next generation of copy-protections will likely be virtually impossible to defeat given the encryptions used.

This comment was edited on Sep 24, 18:22.
125.
 
No subject
Sep 24, 2005, 18:04
No subject Sep 24, 2005, 18:04
Sep 24, 2005, 18:04
 
EDIT

Double post as well as wrong forum...
This comment was edited on Sep 24, 18:04.
124.
 
Re: Steam good, retail stores bad
Sep 24, 2005, 17:57
Re: Steam good, retail stores bad Sep 24, 2005, 17:57
Sep 24, 2005, 17:57
 
It's the popularity of Steam which is the problem. Both Valve and other companies will see the acceptance of Steam as the greenlight for even more intrusive, restrictive, and expensive content delivery systems.


And thus when people get tired of paying the high prices, they won't support said systems.


The ability to eliminate fair use and force the consumer to repeatedly pay for access to the same content is the holy grail of the content industry.


See above statement.


LOL! How ironic and hypocritical of you to suggest that when the very people who would favor electronic distribution would be those who don't like to go outside.


It's just hyprocritical, but hardly irony.



I'm not just concerned about the near future. I'm looking at this long term. The real problem with authentication and monitoring systems like Steam is that they will compromise most if not all of the benefits of buying at retail. Just look at Half-Life 2. Except for a lower price and not having the immensely long wait to download the game content, the retail version of the product has all of the disadvantages of the version offered via Steam since it also requires it. Getting the Half-Life 2 files on physical media only saves 18 hours or so of downloading. All of the usage restrictions and limitations on the product and monitoring of its use are still present.


So, in all that mass of words and sentences, what's your point? Not that I can't read, but whole essays aren't required on this subject. You don't like the system, don't use it. If enough people see the same problems as you do, then support for it goes down.


I'm sorry, I'm just not seeing the whole cloak and dagger scenario going on here with these companies.



edit- trollage


Fighting Riley by becoming a bigger asshat than him is a pretty dumb way to go about it.


That's why you don't give trolls food.

This comment was edited on Sep 24, 17:59.
123.
 
Re: Steam good, retail stores bad
Sep 24, 2005, 17:15
Re: Steam good, retail stores bad Sep 24, 2005, 17:15
Sep 24, 2005, 17:15
 
Man, it's all good to rip on him when he's talking out of his ass, but would you just stfu when that's not the case? He could call the sky blue, and you'd still be here with your tired rants and insults claiming he was wrong.

It's pretty damn obvious that people who don't like to go outside would be in favour of a distribution system that doesn't involve going outside. Trying to argue against the point just because Riley said it doesn't make you clever, it makes you an idiot. Fighting Riley by becoming a bigger asshat than him is a pretty dumb way to go about it.

122.
 
Re: Steam good, retail stores bad
Sep 24, 2005, 16:00
Re: Steam good, retail stores bad Sep 24, 2005, 16:00
Sep 24, 2005, 16:00
 
Shut up Riley. Several people doesn't imply all people. You don't know when to fucking shut your mouth.

121.
 
Re: Steam good, retail stores bad
Sep 24, 2005, 11:37
Re: Steam good, retail stores bad Sep 24, 2005, 11:37
Sep 24, 2005, 11:37
 
How can you expect people to you or any of your points seriously when you constantly babble out general assumptions of people
First, that retort was only one statement from my post. That's certainly does not qualify as "constant."

Second, I was responding to a "general assumption" made by the idiot who posted that those who oppose Steam needed to go outside more.

Third, several people have posted here in the past in support of Steam that they liked it because they were too lazy to go to the store, so that reply of mine is hardly presumptuous of Steam supporters.

This comment was edited on Sep 24, 11:38.
120.
 
Re: Steam good, retail stores bad
Sep 24, 2005, 04:47
Re: Steam good, retail stores bad Sep 24, 2005, 04:47
Sep 24, 2005, 04:47
 
Entertaining indeed. Like a circus monkey, he does his little dance and we all laugh. Then he goes back to his cage, puts on his tinfoil hat, and eats his own shit. It's a hard life, but the tinfoil is free and they only have to beat him once a day when he gets overexcited and posts too many responses in a row.

119.
 
Re: Steam good, retail stores bad
Sep 24, 2005, 01:25
Re: Steam good, retail stores bad Sep 24, 2005, 01:25
Sep 24, 2005, 01:25
 
LOL! How ironic amd hypocritical of you to suggest that when the very people who would favor electronic distribution would be those who don't like to go outside.

Riley, you're one of the most presumptuous yet simultaneously entertaining henchman of partisan pompousity I've seen here on Blues. "LOL!" How can you expect people to you or any of your points seriously when you constantly babble out general assumptions of people or what you think everyone else should think, with the other hand?

118.
 
Re: Steam good, retail stores bad
Sep 23, 2005, 21:58
Re: Steam good, retail stores bad Sep 23, 2005, 21:58
Sep 23, 2005, 21:58
 
Steam is a START.
Yes, it's the start of something that will be ultimately very bad for the consumer.

Its not the be-all end-all of electronic distribution.
It's the popularity of Steam which is the problem. Both Valve and other companies will see the acceptance of Steam as the greenlight for even more intrusive, restrictive, and expensive content delivery systems.

Brick and mortar sales aren't going anywhere in the near future
I'm not just concerned about the near future. I'm looking at this long term. The real problem with authentication and monitoring systems like Steam is that they will compromise most if not all of the benefits of buying at retail. Just look at Half-Life 2. Except for a lower price and not having the immensely long wait to download the game content, the retail version of the product has all of the disadvantages of the version offered via Steam since it also requires it. Getting the Half-Life 2 files on physical media only saves 18 hours or so of downloading. All of the usage restrictions and limitations on the product and monitoring of its use are still present.

Thats all, no mass conspiracy, no dark figures lurking in the shadows wearing trenchcoat's while rubbing their hands together in greedy glee.
Figuratively speaking, I bet that is exactly what is happening in executive meetings at record labels, movie and television studios, and game publishers. The ability to eliminate fair use and force the consumer to repeatedly pay for access to the same content is the holy grail of the content industry. You can already see the beginnings of it in not only in DRM systems for PC games like Trymedia Activemark and Steam, but also in music, in next-gen video discs, and in Tivo.

some of you guys really ought to go outside for a bit of fresh air once in awhile....
LOL! How ironic and hypocritical of you to suggest that when the very people who would favor electronic distribution would be those who don't like to go outside.

This comment was edited on Sep 24, 11:42.
117.
 
Re: Riley Pizt and New Economics
Sep 23, 2005, 21:16
Re: Riley Pizt and New Economics Sep 23, 2005, 21:16
Sep 23, 2005, 21:16
 
No matter how many retailers sell it, it's the developer and publisher that sets the minimum price anyway.
The publisher may set a suggested retail price, but competition amongst retailers and the desire to move inventory and generate customer traffic determine the ultimate price at retail, i.e. the "street price." Given how unfamiliar you are with pricing, apparently you don't shop around much which would also explain why you are too ignorant to understand why Steam is such a bad deal.

2) In a free market economy, people are allowed to sell things HOWEVER THEY WANT within the law. There is neither anything immoral or illogical or illegal about Valve's self-distribution.
I have never claimed Valve's Steam distribution to be immoral or illegal. However, that does not make it good for the consumer from price and usage perspectives.


All your bitching belies an ignorance of both sides of the free market.
I understand the economic system perfectly which is why I complain, you idiot. The more people I persuade to avoid giving Valve their hard-earned money, the more likely Valve will feel the pinch and change its pricing and usage policies to better accomodate customers.

Two complete and thorough rebuttals to your mindless gibberish:
Yes, so completely and thoroughly WRONG. LOL! Here's a tip you obviously need: if you have to tell people how good your supposed rebuttal is, it actually isn't.

This comment was edited on Sep 24, 17:49.
116.
 
Re: Hmmm
Sep 22, 2005, 06:43
Re: Hmmm Sep 22, 2005, 06:43
Sep 22, 2005, 06:43
 
No idea what Creston's bitching about. Steam with a few settings windows open takes something like 11MB, shrinking down to 3MB when minimized. OMFG 11 MEGS!#

Googletalk and skype each take more than that.

115.
 
Re: Hmmm
Sep 21, 2005, 20:10
Re: Hmmm Sep 21, 2005, 20:10
Sep 21, 2005, 20:10
 
It is Windows, though, not Steam...

This works on IE, IM programs, Word, etc. Just actually minimize - do not be lazy (like me :D) and hit the X box - the program and watch its footprint drastically shrink in size, even when opening the programs back up.

Actually having a valid reason to blame MS this time :D,
Ray Still having some blame set aside for Matthew, though!

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Everything is awesome!!!
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114.
 
Re: Hmmm
Sep 21, 2005, 18:43
Re: Hmmm Sep 21, 2005, 18:43
Sep 21, 2005, 18:43
 
I realize that it's a bug that should have been fixed awhile ago, but that doesn't mean I can't post a helpful workaround.

Also, I run no plugins or little extra things. Just plain old firefox.

113.
 
Re: Hmmm
Sep 21, 2005, 10:23
Re: Hmmm Sep 21, 2005, 10:23
Sep 21, 2005, 10:23
 
1. There's an issue with how Steam handles memory right now; if you minimize, then close the windows while their minimized, they get cleared from memory.
2.My firefox is taking up 160mb of ram right now, and it only has six tabs up at the moment. What browser do you use, btw?


1) Okay that's a bug, and this program has been in circulation for over a year. You'd think Valve could, I dunno, maybe FIX that?

2) I use Avantbrowser, I can't check how much it uses right now because I have our service center tool open which is an absolute hog. I prolly exxagerated with the 13 pages :), but typically Avant sits around 40-50 megs during my normal operation, which is about four to five pages open at the same time. (Also heavily depends on the pages ofcourse, ESPN alone is like 4 megs.) I've seen it sit as low as 20 with just a few pages open.
For what it actually DOES (which is pretty much nothing at all), Steam taking up 40 megs is absurd.

160 Megs open for your browser is errr, slightly hefty, you must be running a WHOLE lot of plugins

Creston

This comment was edited on Sep 21, 10:26.
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112.
 
Re: Fatman
Sep 21, 2005, 06:21
Re: Fatman Sep 21, 2005, 06:21
Sep 21, 2005, 06:21
 
You and ass ritz should hook up, be pen pals or something.

YES! Really Pitz VS Zephelapocryphalahdedahdedah would be the Deluded Weenie Match of the New Millenium!!! They could have their own ongoing thread - it would be immensley entertaining, and would avoid soiling other threads about games and stuff.

111.
 
Re: Hmmm
Sep 21, 2005, 04:16
Re: Hmmm Sep 21, 2005, 04:16
Sep 21, 2005, 04:16
 
Wishing Quicktime was Quicktime (only) and not iTunes,
Quick Alternative! Quick, before it's too late.

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