20.
 
Re: revolution controller
Sep 19, 2005, 02:17
20.
Re: revolution controller Sep 19, 2005, 02:17
Sep 19, 2005, 02:17
 
Yep - Going to be multiple shells for different controller schemes from past generations. Or maybe an all-in-one type of deal.

Wonder how many will actually come with the system..

Edit:
Honestly, I think the Revolution video really shows the obvious issues with the remote controller. Specifically, you have to work to play a game (flicking my wrist every time Mario makes a jump? OH - MY - GOD!, that's like...a bajillion times) and it is hardly accurate

I'm sure (or at least strongly hope) that you'll have the option of using the gryoscope functions to their full potential or just using traditional control setup. I just hope we can see some meaningful/innovative yet "natural" implementation of functions for the Revolution controller in non-niche game genres like FPS etc. Personally, I'm all for some of the more bizarre/zanier uses in group/party type games..which with the right group (preferably drunk) are the most fun.
This comment was edited on Sep 19, 02:29.
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    Re: revolution controller
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