Quake II as an MMOG

alphaWorks OptimalGrid Overview has middleware code to operate Quake II as an MMOG, the latest fruits of efforts at IBM to facilitate games, in this case Quake II, on a grid of servers (story). Here's what they sent along about this:
OptimalGrid is a self-contained middleware designed for developers to create grid-enabled parallel applications without themselves becoming experts in grid or high-performance computing (article). The Linux compatible middleware now includes automatic distribution and provisioning on to Grid nodes. See how the first release of Quake II was made massively multi-player by running on a Grid. Get modified Quake II from Sourceforge to run with OptimalGrid and let the massive Grid games begin.
View : : :
43 Replies. 3 pages. Viewing page 1.
Older [  1  2  3  ] Newer
1.
 
Holy shit
Sep 17, 2005, 01:13
1.
Holy shit Sep 17, 2005, 01:13
Sep 17, 2005, 01:13
 
This is awesome!!!

2.
 
Re: Holy shit
Sep 17, 2005, 01:51
2.
Re: Holy shit Sep 17, 2005, 01:51
Sep 17, 2005, 01:51
 
Interesting, I guess I need to find my quake2 CD.

I don't play video games... I play murder simulators.
http://bf2tracker.com/bf2_userprofile.php?bf2id=43526450
3.
 
Re: Holy shit
Sep 17, 2005, 02:56
3.
Re: Holy shit Sep 17, 2005, 02:56
Sep 17, 2005, 02:56
 
I sure as hell am down for some massively multiplayer Lithium.
Puzzled as to how this actually works in-game.

Edit: Nm, it's on the PDF. Solid.
This comment was edited on Sep 17, 03:00.
4.
 
Re: Holy shit
Sep 17, 2005, 03:04
4.
Re: Holy shit Sep 17, 2005, 03:04
Sep 17, 2005, 03:04
 
Finally, a MMOG I'd pay for!


I still think Q2 had a style that can never be replicated. A beauty of its own. Just the particle effects. I remember spending hours staring at the flies buzzing around in awe. I remember the first time in DM a rocket flew by my head without me seeing it. I knew exactly where it was based on stereo sound in ways I never imagined.

I remember completely destroying my college campus and being banned from most LAN games because I'd hit the 15 frag limit before anyone else hit 3, haha.

-------------
Doomriders: the first new band worth a signature - http://www.deathwishinc.com/
5.
 
Awesome
Sep 17, 2005, 03:31
5.
Awesome Sep 17, 2005, 03:31
Sep 17, 2005, 03:31
 
The MMO space has been out of reach of most indy developers/mod makers. Perhaps not so for long...

Now who's gonna pay for hosting/bandwidth?

6.
 
Re: Awesome
Sep 17, 2005, 04:20
6.
Re: Awesome Sep 17, 2005, 04:20
Sep 17, 2005, 04:20
 
well, if they make a game that has enough intrest then the fans would.

I mean look at battlefield 2, tons of people are paying hundreds of dollars to ea for the so that they can admin on a server.


7.
 
No subject
Sep 17, 2005, 05:28
7.
No subject Sep 17, 2005, 05:28
Sep 17, 2005, 05:28
 
Don't get too excited guys. This looks like it's just a proof-of-concept.

----------------------------------------------------------------------
Sacred cows make the tastiest hamburgers
----------------------------------------------------------------------
"Both the “left” and the “right” pretend they have the answer, but they are mere flippers on the same thalidomide baby, and the truth is that neither side has a clue."

- Jim Goad
Avatar 10137
8.
 
Yeah right...
Sep 17, 2005, 06:19
8.
Yeah right... Sep 17, 2005, 06:19
Sep 17, 2005, 06:19
 
You guys are kidding right? Listen to Hump, please.

Going back to Q2, fans paying for it... You guys need a reality check.

9.
 
Re: Yeah right...
Sep 17, 2005, 07:44
9.
Re: Yeah right... Sep 17, 2005, 07:44
Sep 17, 2005, 07:44
 
They're not considering buying Quake 2, but a game built with the Quake 2 engine base. There's a pretty big difference.

10.
 
No subject
Sep 17, 2005, 10:05
Eps
10.
No subject Sep 17, 2005, 10:05
Sep 17, 2005, 10:05
Eps
 
cant get this to compile on windows, shame.


11.
 
Re: Yeah right...
Sep 17, 2005, 11:07
11.
Re: Yeah right... Sep 17, 2005, 11:07
Sep 17, 2005, 11:07
 
You guys are kidding right? Listen to Hump, please.

Yes. It was meant to be a dig at current, terrible MMORPGs.

-------------
Doomriders: the first new band worth a signature - http://www.deathwishinc.com/
12.
 
Re: Holy shit
Sep 17, 2005, 11:22
12.
Re: Holy shit Sep 17, 2005, 11:22
Sep 17, 2005, 11:22
 
Those IBM techies have too much time on their hands.

So has anyone tried this yet? How is it supposed to play like? Normal deathmatch?

Avatar 571
13.
 
Re: Holy shit
Sep 17, 2005, 13:37
13.
Re: Holy shit Sep 17, 2005, 13:37
Sep 17, 2005, 13:37
 
It's normal DM, but players can be on multiple servers in the same world. The different colored shells show what server you're on. It's an application of OptimalGrid, something poeple can really see.

14.
 
Re: Holy shit
Sep 17, 2005, 14:13
14.
Re: Holy shit Sep 17, 2005, 14:13
Sep 17, 2005, 14:13
 
I think this is going to do some great goodness in the gaming community in the long term. If not this exact concept, than a derivative of the concept.

holy shit,


This comment was edited on Sep 17, 14:13.
AxemaN
15.
 
No subject
Sep 17, 2005, 15:18
15.
No subject Sep 17, 2005, 15:18
Sep 17, 2005, 15:18
 
i could have sworn someone was doing this multiple-linked-server-portal thing years ago... or at least developing it - IIRC it was with UT tho

________________________
music from space captain:
http://www.soundclick.com/bands/6/errantways_music.htm
http://www.soundclick.com/bands/4/invisibleacropolis_music.htm
16.
 
Re: Holy shit
Sep 17, 2005, 15:23
16.
Re: Holy shit Sep 17, 2005, 15:23
Sep 17, 2005, 15:23
 
does this meen 3000-5000 people death match?!?!?!

i want to see a last mna standing or hold the flag as much as you can game lol

This comment was edited on Sep 17, 15:23.
17.
 
Re: Holy shit
Sep 17, 2005, 16:48
17.
Re: Holy shit Sep 17, 2005, 16:48
Sep 17, 2005, 16:48
 
Two words: Star Wars.

18.
 
"An" MMOG
Sep 17, 2005, 17:06
18.
"An" MMOG Sep 17, 2005, 17:06
Sep 17, 2005, 17:06
 


I keep seeing people writing "an MMOG", but given that MMOG is actually an acronym for Massively Multiplayer Online Game, wouldn't it be correctly written as "a MMOG" -- meaning a Massively Multiplayer Online Game?

"it is an Massively Multiplayer Online Game"? Doesn't scan properly.


*shrug*
/files under I'm probably the only one who give a shit.

-----
GW: Tashen Boke [R/Me]; Rosti The Ninja [Mo/R]; Gort Grimley [W/Ne]
-----
I'm not even angry. I'm being so sincere right now, even though you broke my heart and killed me.
19.
 
Re:
Sep 17, 2005, 17:17
19.
Re: Sep 17, 2005, 17:17
Sep 17, 2005, 17:17
 
I keep seeing people writing "an MMOG"

Doesn't it depend on how it is pronounced? For instance, people say "an STD", not "a STD". Or I do, anyways. I mean, my friend does.

20.
 
Re: An
Sep 17, 2005, 17:27
20.
Re: An Sep 17, 2005, 17:27
Sep 17, 2005, 17:27
 
An comes before a vowel sound which is not necessarily a vowel itself.

"Don't wait up, I'll be ther in AN hour."



________________________________________________
Have a nice day
|
|
V
How will I know limits from lies if I never try?
43 Replies. 3 pages. Viewing page 1.
Older [  1  2  3  ] Newer