Quake II as an MMOG

alphaWorks OptimalGrid Overview has middleware code to operate Quake II as an MMOG, the latest fruits of efforts at IBM to facilitate games, in this case Quake II, on a grid of servers (story). Here's what they sent along about this:
OptimalGrid is a self-contained middleware designed for developers to create grid-enabled parallel applications without themselves becoming experts in grid or high-performance computing (article). The Linux compatible middleware now includes automatic distribution and provisioning on to Grid nodes. See how the first release of Quake II was made massively multi-player by running on a Grid. Get modified Quake II from Sourceforge to run with OptimalGrid and let the massive Grid games begin.
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Re: Holy shit
Sep 17, 2005, 03:04
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Re: Holy shit Sep 17, 2005, 03:04
Sep 17, 2005, 03:04
 
Finally, a MMOG I'd pay for!


I still think Q2 had a style that can never be replicated. A beauty of its own. Just the particle effects. I remember spending hours staring at the flies buzzing around in awe. I remember the first time in DM a rocket flew by my head without me seeing it. I knew exactly where it was based on stereo sound in ways I never imagined.

I remember completely destroying my college campus and being banned from most LAN games because I'd hit the 15 frag limit before anyone else hit 3, haha.

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