Rather than say "I've got supplies up in the loft directly behind you", he says "If you need supplies take them" and flicks his eyes in the direction of the loft. That flick of the eyes fooled me into thinking the game world was just like real life:
Wow, you are easily fooled and impressed. That would also explain why the lack of first-person hands and limbs probably didn't ruin the immersion for you either as when objects you are supposed to have picked up instead just floated in front of you like they did when using the gravity gun.
Say what you will about the gameplay, but to try and argue that the HL2 technology wasn't as cutting edge as it clearly is is just an exercise in stupidity.
I am talking about the IMPLEMENTATION of the technology in the game itself. The Half-Life 2 engine may have the ability to animate the character models' faces in fairly unique ways (although your rolling eyes example hardly qualifies as unique), but what is actually implemented in the gameplay itself is not unique.This comment was edited on Sep 12, 20:30.