UC: A World Apart Patch Glitch

3000AD sends along word on a glitch with the initial release of the version 1.00.03 auto-update for Universal Combat: A World Apart. Here's word on the problem, and the updated update, which does not iterate the game's version number:
Yesterday we released the v1.00.03 patch to the public via the in-game patch Updater. We have since discovered that an incorrect character asset was included in the original game distribution. This would cause one of the Instant Action scenarios (IA0113) which uses that asset, to fail upon loading.

To this end, we have re-issued this patch today and corrected this problem.

For those who have not yet updated their version, running the in-game Updater will download the new version.

For those who have already updated their version, the steps described in the v1.00.03 section of the recently updated version control file show how to force the Updater to re-download and re-apply the patch.

We apologize for this error. Hope you are enjoying the game as much as we enjoyed developing it.
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64.
 
Re: No subject
Sep 1, 2005, 17:29
64.
Re: No subject Sep 1, 2005, 17:29
Sep 1, 2005, 17:29
 
For example, this patching thing everyone is bitching about. I have no problem about it, but many people do. Just look at this thread to see that.

Nonsense. There is NOBODY in this thread who OWNS the game and who has a problem with it. Stop posting unfounded and factless rubbish.

Just for another example, the biggest complaints in reviews about your games are the interfaces, followed by learning curves. People can get past learning curves, but interfaces are to stay.

More nonsense. The interface is no more complex than a typical MMO. People who rely on factless review, deserve to have their heads examined. Like EVERY game and EVERY piece of software, you have to LEARN how to use and then it becomes second nature. The ENTIRE game is mouse driven and I fail to see how anyone with half a brain could not be able to use that.

This is just a few examples of what I am referring to as your design and implementation choices.

...and all your examples are rubbish, unfounded and not based in reality nor facts.

Only it is fact these choices do not appeal to a large crowd,

Which is just fine by me.

and when potential people try to tell you what needs to be improved, either nicely or vocally, you tend to just tell them shut up instead of listening to them, and trying to improve your system, which would bring in more players.

..and you think that someone out there knows - better than I - whats good for my game? Puhleeze.

#63

I rest my case. Run along now, you angry boy.
This comment was edited on Sep 1, 17:31.
Game developers are just human beings who happen to make games for a living. If you want to hold us up to higher standards of conduct, then go ahead
...but don't be surprised if we don't uphold them
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