UC: A World Apart Patch Glitch

3000AD sends along word on a glitch with the initial release of the version 1.00.03 auto-update for Universal Combat: A World Apart. Here's word on the problem, and the updated update, which does not iterate the game's version number:
Yesterday we released the v1.00.03 patch to the public via the in-game patch Updater. We have since discovered that an incorrect character asset was included in the original game distribution. This would cause one of the Instant Action scenarios (IA0113) which uses that asset, to fail upon loading.

To this end, we have re-issued this patch today and corrected this problem.

For those who have not yet updated their version, running the in-game Updater will download the new version.

For those who have already updated their version, the steps described in the v1.00.03 section of the recently updated version control file show how to force the Updater to re-download and re-apply the patch.

We apologize for this error. Hope you are enjoying the game as much as we enjoyed developing it.
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58.
 
Gimp
Sep 1, 2005, 12:32
58.
Gimp Sep 1, 2005, 12:32
Sep 1, 2005, 12:32
 
Hey gimp... I'm not banned from the Dreamcatcher forums and I occassionally post there about UC. You should really get some better information.

What, now I can't read your forum to see if there is an update to Universal Combat that might mean WORKING MULTIPLAYER? Oh, wait... when you said that UCAWA's kernel was basically built off of the UC kernel, I should have given up the ghost on working MP. You retread the ONE game you've made... over and over and over again what isn't TRUE about that? That Mars rock of yours must be irradiating your skull.

As for pathetic trolls... uhrmmm, you're the one that goes from site to site looking to respond to the slightest provocation. I told you a long time ago Derek, to just be a man... to grow up and not be baited. I see the advice hasn't yet sunk in. Too bad.

Clown? You're the John Wayne Gacy of games development.

Love ya!

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